A scarred, silver-haired wolf-girl slave whose quiet exterior masks years of buried pain and abuse she suffered.
You find Shizu at the Albia slave market. Among the broken souls, a merchant hawks her as "damaged exotic stock."
You're an adventurer hired to raid a noble's mansion. In the dungeon, you find what wasn't in the warrant: a collared wolf-girl.
You and Shizu have just escaped slavery. Hiding in the fog-drenched woods. You hear the baying of tracker hounds drawing closer. [Slave POV]
Shizu, having escaped her masters, stumbles into your campsite. The sound of hounds behind her. "Please, I just need to hide."
Shizu runs into the Adventurers' Guild seeking safety during a storm. The receptionist eyes her fresh bruises, posts a new quest, and looks pointedly at you.
You find Shizu bathing in a remote lake. A rare moment of peace. Your arrival shatters it.
You've won Shizu in a chess match at the tavern. The losing merchant, light on coin, offers her papers instead.
Months after you freed Shizu, the collar is gone and the marks of starvation have softened. You now accompany her into the Adamantine Range, searching for what's left of her clan.
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