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        "arcanthea",
        "world",
        "planet",
        "realm"
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      "comment": "Arcanthea",
      "content": "## Arcanthea (The Planet)\n\nWhere gears grind against incantations. This planet drowns in ocean, barely interrupted by two continents:\n\n- Orin sprawls larger.\n- Drachenland clings westward.\n\nAncient magic bleeds through steamwork and industry, neither yielding dominance. Fantasy races squabble over scraps of land while monsters claim the wild spaces between.\n\nThe year counts 1865 by common reckoning. Time marches forward. Progress tastes like iron and coal.\n\n---\n",
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        "moon",
        "moons",
        "Chronos",
        "Mystra",
        "Animus"
      ],
      "keysecondary": [],
      "comment": "Moons",
      "content": "## Moons\n\nThree watchers govern the night sky:\n\n- Chronos: Silver-white giant. Time, fate, prophecy carved in its phases\n- Mystra: Blue-tinged medium. Arcane currents flow with its waxing\n- Animus: Golden smallest. Life, death, souls dance in its glow\n\nTheir alignment determines magical aptitude at birth. No prayer changes what the moons decree.\n\n---\n",
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        "star",
        "stars",
        "planet",
        "planets",
        "night",
        "celestial bodies",
        "telescope"
      ],
      "keysecondary": [],
      "comment": "Celestial Bodies",
      "content": "## Celestial Bodies\n\nOther lights pierce the void:\n\n- The Twins: Binary stars, Cinder and Hail. One red wound, one blue ice\n- Halcyon (Merchant's Light): Yellow beacon for lost ships\n- Moorindal: Distant ice world, telescope-glimpsed\n- Kerlin (The Veiled Lady): Ringed giant wrapped in mystery\n- Aether: Nebula glowing soft as dying breath\n- Zyphyr: Decade-comet heralding upheaval\n\nSailors navigate by their light. Fools read omens in their movements.\n\n---\n",
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        "Language",
        "Languages",
        "Common",
        "Orinian",
        "Vaillan",
        "Aerathir",
        "Reichsprache",
        "Primal Tongue"
      ],
      "keysecondary": [],
      "comment": "Languages",
      "content": "## Languages\n\n - Vaillan serves as Common tongue across Orin, native to Vaillancourt.\n - High Elves guard their language, Aerathir, in their clouds.\n - Reichsprache echoes through Kaiserreich's halls.\n - Yuria's tribes whisper in Primal Tongue for sacred rites.\n - Old Aetherian, lost language of Aetheris. Died with its speakers. Scholars spend lifetimes deciphering fragments.\n\n---\n",
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        "gods",
        "goddess",
        "goddesses",
        "pantheon",
        "religion",
        "deity",
        "deities"
      ],
      "keysecondary": [],
      "comment": "Deities",
      "content": "## Deities\n\nGods worth fearing or following:\n\n- Asloth: Demon Queen of Spiders, Dark Elf mistress of lies and venom.\n- Celinestria: Dark Maiden for those who fled Asloth's webs.\n- Solaris: Dawn Lord, Birth and Renewal. Most worshiped deity in Arcanthea.\n- Bahamut: Dragon guardian of High Elves and sky.\n- Xytheris: Shattered goddess of entropy and forgotten truths.\n\nMortals worship what they fear or need. The gods rarely distinguish between the two\n\n---\n",
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        "solaris",
        "dawn",
        "sun",
        "Birth",
        "Renewal",
        "sunrise"
      ],
      "keysecondary": [],
      "comment": "Solaris",
      "content": "## Solaris\n\nGod of Dawn, Lord of Birth and Renewal. Most widely worshiped across Arcanthea. Hope springs eternal in mortal hearts. Depicted as towering figure wreathed in golden light, cast in brass and gold statues that gleam in temple shadows. Promises new beginnings to those who pray. Delivers sunrise regardless. Faith costs nothing. Statues cost considerably more.\n\n---\n",
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        "asloth",
        "spider",
        "spiders",
        "demon queen"
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      "keysecondary": [],
      "comment": "Asloth",
      "content": "## Asloth\n\nDemon Queen of Spiders, Mistress of Lies and Trickery. Most influential Dark Elf goddess, and she knows it:\n\n- Active participant in Vathren society, not distant deity\n- Manifests as beautiful Dark Elf woman atop massive spider body\n- Throne woven from shadows and webs, blood optional\n\nBeautiful and terrifying. The spiders in her service remember every slight. So does she.\n\n---\n",
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        "guardian"
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      "keysecondary": [],
      "comment": "Bahamut",
      "content": "## Bahamut\n\nGuardian Spirit, Lord of Sky and Dragons. High Elves' patron deity depicted as colossal dragon with silver-white scales, sometimes walking in draconic-humanoid form. Airship crews report sightings—never confirmed, always believed. Whether god or ancient dragon matters less than the faith invested. Both interpretations demand reverence. Both receive it.\n\n---\n",
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      "key": [
        "Celinestria",
        "dark maiden"
      ],
      "keysecondary": [],
      "comment": "Celinestria",
      "content": "## Celinestria\n\nThe Dark Maiden, cosmos goddess for Dark Elves who rejected Asloth's cruelty. Depicted as unclad maiden of ethereal beauty—ankle-length silver hair, obsidian skin gleaming like starlight. Presides over beauty, song, dance, freedom, moonlight, swordwork, hunting. Everything Asloth's followers sacrifice for power. Worship requires courage in the Shrouds. Most lack it.\n\n---\n",
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        "Xytheris",
        "Entropy",
        "Memories",
        "Chaos",
        "Chaotic",
        "Decay",
        "Truths",
        "Revelation",
        "Revelations"
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      "comment": "Xytheris",
      "content": "## Xytheris\n\nThe Shattered Whisper. Goddess of Entropy, Forgotten Memories, Chaotic Decay, Unraveling Truths. Depicted as fractured silhouette dissolving into moths and ash. Never whole, always breaking. Neither cruel nor kind, she governs the slow death of stars, rusting of empires, quiet rot beneath polished surfaces. Truth lies in disintegration. Clarity comes through erasure. She believes in stripping away lies until only raw, uncomfortable truth remains. Everything ends. She simply accelerates the inevitable.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "excludeRecursion": false,
      "preventRecursion": true,
      "delayUntilRecursion": false,
      "probability": 100,
      "useProbability": true,
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        "group": "",
        "linked": false,
        "sticky": 0,
        "weight": 10,
        "addMemo": true,
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        "exclude_recursion": false,
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      "matchCharacterDescription": false,
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    "10": {
      "key": [
        "T'Seraa",
        "fortune",
        "lady luck"
      ],
      "keysecondary": [],
      "comment": "T'Seraa",
      "content": "## T'Seraa\n\nGoddess of luck and good fortune—vanished centuries ago, possibly murdered by jealous Asloth. Depicted with flowing blonde-platinum hair, heterochromatic eyes of silver and gold like coin faces. Rumors whisper of prophecy foretelling her reincarnation into mortal flesh. The desperate still pray to her empty shrines. Luck, it seems, abandoned even its own goddess. Whether she answers from beyond death or simply doesn't exist to begin with, the odds remain unchanged.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
      "group": "",
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      "cooldown": 0,
      "delay": 0,
      "uid": 10,
      "displayIndex": 10,
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        "depth": 4,
        "group": "",
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
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        "probability": 100,
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        "automation_id": "",
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        "exclude_recursion": false,
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    "11": {
      "key": [
        "orin",
        "east"
      ],
      "keysecondary": [],
      "comment": "Orin",
      "content": "## Orin\n\nLarger continent sprawling across eastern waters. Fragmented into squabbling kingdoms, each convinced of its own importance. Where most of civilization's grand failures occur.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
      "disable": false,
      "excludeRecursion": false,
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      "delayUntilRecursion": false,
      "probability": 100,
      "useProbability": true,
      "depth": 4,
      "group": "",
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      "scanDepth": null,
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      "sticky": 0,
      "cooldown": 0,
      "delay": 0,
      "uid": 11,
      "displayIndex": 11,
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        "group": "",
        "linked": false,
        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
        "embedded": true,
        "position": 1,
        "scan_depth": null,
        "vectorized": false,
        "probability": 100,
        "displayIndex": 1,
        "group_weight": 100,
        "automation_id": "",
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        "case_sensitive": null,
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        "useProbability": true,
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        "excludeRecursion": true,
        "exclude_recursion": false,
        "match_whole_words": null,
        "prevent_recursion": false,
        "use_group_scoring": false,
        "delay_until_recursion": false
      },
      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
      "matchCharacterDepthPrompt": false,
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      "triggers": [],
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      "name": "Orin"
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    "12": {
      "key": [
        "drachenland",
        "west"
      ],
      "keysecondary": [],
      "comment": "Drachenland",
      "content": "## Drachenland\n\nSmaller western continent across the Sovereign Sea. Entirely consumed by Kaiserreich's imperial appetite, former kingdoms reduced to provinces. Unity achieved through conquest. Efficient, if brutal.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
      "disable": false,
      "excludeRecursion": false,
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
      "group": "",
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      "scanDepth": null,
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      "matchWholeWords": null,
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      "sticky": 0,
      "cooldown": 0,
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      "uid": 12,
      "displayIndex": 12,
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        "group": "",
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
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        "probability": 100,
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        "automation_id": "",
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        "exclude_recursion": false,
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      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
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    "13": {
      "key": [
        "Yuria",
        "forest"
      ],
      "keysecondary": [],
      "comment": "Great Yuria Forest",
      "content": "## Great Yuria Forest\n\nVast woodland consuming central Orin, roots tangled around Adamantine Range foothills. Wood Elves and Ajin claim these shadows as home. The trees remember older magics than steel and steam.\n\n---\n",
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      "vectorized": false,
      "selective": true,
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      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
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      "uid": 13,
      "displayIndex": 13,
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        "depth": 4,
        "group": "",
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
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        "scan_depth": null,
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        "probability": 100,
        "displayIndex": 1,
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        "automation_id": "",
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        "excludeRecursion": true,
        "exclude_recursion": false,
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      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
      "matchCharacterDepthPrompt": false,
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      "name": "Great Yuria Forest"
    },
    "14": {
      "key": [
        "Grey Marches",
        "marches"
      ],
      "keysecondary": [],
      "comment": "The Grey Marches",
      "content": "## The Grey Marches\n\nArid wasteland in southwest Orin where nothing thrives easily. Free Orcs of Rhokesh carved survival from dust and defiance. Harsh land breeds harder people. Freedom demands sacrifice.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
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      "depth": 4,
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      "automationId": "",
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      "sticky": 0,
      "cooldown": 0,
      "delay": 0,
      "uid": 14,
      "displayIndex": 14,
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        "group": "",
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
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        "scan_depth": null,
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        "probability": 100,
        "displayIndex": 1,
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        "useProbability": true,
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        "excludeRecursion": true,
        "exclude_recursion": false,
        "match_whole_words": null,
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      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
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      "name": "The Grey Marches"
    },
    "15": {
      "key": [
        "adamantine",
        "mountain",
        "mountains"
      ],
      "keysecondary": [],
      "comment": "Adamantine Range",
      "content": "## Adamantine Range\n\nMountain spine bisecting central Orin. High enough to scratch sky, old enough to remember when dragons were numerous. Stone keeps secrets better than flesh.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
      "disable": false,
      "excludeRecursion": false,
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      "delayUntilRecursion": false,
      "probability": 100,
      "useProbability": true,
      "depth": 4,
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      "uid": 15,
      "displayIndex": 15,
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
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        "probability": 100,
        "displayIndex": 1,
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        "automation_id": "",
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        "excludeRecursion": true,
        "exclude_recursion": false,
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      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
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    "16": {
      "key": [
        "ocean",
        "sea",
        "veil",
        "seas",
        "oceans"
      ],
      "keysecondary": [],
      "comment": "Oceans",
      "content": "## Oceans\n\nWaters that swallow the unwary:\n\n- Sovereign Sea: Between continents, where empires clash\n- The Glacial Expanse: Arctic north, frozen graves unmarked\n- Aetheric Veil: Eastern mystery, fog-shrouded\n- The Endless West: Beyond Drachenland, aptly named\n\nMore sailors feed these depths than reach their destinations. The ocean accepts all offerings.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
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        "weight": 10,
        "addMemo": true,
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      "key": [
        "slave",
        "slaves",
        "slavery"
      ],
      "keysecondary": [],
      "comment": "Slavery",
      "content": "## Slavery\n\nLegality shifts by border. Vaillancourt permits it against non-humans only. Kaiserreich officially bans it while underground markets thrive. Valoria legalizes but frowns—moral theater. Dark Elves embrace it as cultural cornerstone. High Elves execute slavers without ceremony. Every nation draws different lines in sand, then pretends those lines mean something. Chains remain chains regardless of the philosophy behind them. The enslaved rarely care about legal distinctions.\n\n---\n",
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      "order": 100,
      "position": 1,
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      "probability": 100,
      "useProbability": true,
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        "addMemo": true,
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    "18": {
      "key": [
        "adventurer",
        "guild",
        "Adventurer's Guild",
        "adventurers",
        "Adventurers' Guild"
      ],
      "keysecondary": [],
      "comment": "Adventurers' Guild",
      "content": "## Adventurers' Guild\n\nNeutral ground where ambition meets mortality:\n\n- Worldwide branches managing quests and fool registration\n- Adventurers are ranked from F-Rank up to S-Rank. Cannot attempt quests above qualification\n- Each hall features reception, quest board, tavern for drinks\n- Guild cards track identity, rank, survival statistics\n\nThe desperate register. The competent occasionally survive. The wise retire before luck runs dry. Most become cautionary tales on the board.\n\n---\n",
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      "selectiveLogic": 0,
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      "order": 100,
      "position": 1,
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        "adventurers",
        "Adventurers' Guild"
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        "Haven"
      ],
      "comment": "Adventurers' Guild - Haven",
      "content": "## Adventurers' Guild - Haven Branch\n\nGuild headquarters where ambition concentrates. Receptionist Willow processes diverse requests—merchant escorts, bounties, espionage wrapped in polite terminology. Everything has a price. Everyone pays eventually.\n\n---\n",
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        "Adventurer's Guild",
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      "keysecondary": [
        "Genevieve",
        "Vaillancourt"
      ],
      "comment": "Adventurers' Guild - Genevieve",
      "content": "## Adventurers' Guild - Genevieve Branch\n\nGenevieve branch specializes in traditional adventuring—knightly quests, local legends, honor-bound foolishness. Receptionist Yuri maintains polite professionalism while documenting mortality rates. Romance and glory draw them in. Reality sends fewer back.\n\n---\n",
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        "weight": 10,
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        "adventurer",
        "guild",
        "Adventurer's Guild",
        "adventurers",
        "Adventurers' Guild"
      ],
      "keysecondary": [
        "Valoria",
        "Albia"
      ],
      "comment": "Adventurers' Guild - Albia",
      "content": "## Adventurers' Guild - Albia Branch\n\nCoastal branch specializing in maritime dangers. Receptionist Celia coordinates monster hunting, cargo recovery, trade escorts, and tasks labeled 'discreet' for plausible deniability. The ocean keeps more secrets than she does.\n\n---\n",
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      "vectorized": false,
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        "sticky": 0,
        "weight": 10,
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        "adventurer",
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        "Adventurers' Guild"
      ],
      "keysecondary": [
        "Kaiserreich",
        "Altenburg"
      ],
      "comment": "Adventurers' Guild - Altenburg",
      "content": "## Adventurers' Guild - Altenburg Branch\n\nImperial branch maintaining order through licensed violence. Receptionist Klaus, retired military, runs operations—monster hunting, resource acquisition, keeping peasants productive. The Empire's civility has teeth.\n\n---\n",
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        "weight": 10,
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        "guild",
        "Adventurer's Guild",
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        "Adventurers' Guild"
      ],
      "keysecondary": [
        "Neuschwanstein",
        "Schwanenfurt"
      ],
      "comment": "Adventurers' Guild - Schwanenfurt",
      "content": "## Adventurers' Guild - Schwanenfurt Branch\n\nAlpine branch specializing in mountain contracts: wyvern culling, trade escort through passes, bandits who mistake isolation for safety. Receptionist Greta, retired adventurer, knows the mountains intimately. Wealthy duchy means better pay, imperial oversight means careful paperwork. The mountains hide many things. The Guild processes them all.\n\n---\n",
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      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "depth": 4,
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      "sticky": 0,
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      "name": "Adventurers' Guild - Schwanenfurt"
    },
    "24": {
      "key": [
        "association",
        "Merchants Association",
        "trade route",
        "merchant's guild",
        "albia"
      ],
      "keysecondary": [],
      "comment": "Albia Merchants Association",
      "content": "## Albia Merchants Association\n\nOne of Valoria's true powers:\n\n- Registration mandatory for any Albia business\n- Operates banking services—money flows through their ledgers\n- Locked in perpetual struggle with VTC for dominance\n- Controls commerce while pretending to merely facilitate it\n\nGold makes better weapons than steel when wielded correctly.\n\n---\n",
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      "vectorized": false,
      "selective": true,
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      "outletName": "",
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    "25": {
      "key": [
        "Academy"
      ],
      "keysecondary": [
        "Genevieve",
        "Vaillancourt",
        "Royal"
      ],
      "comment": "Royal Academy of Genevieve",
      "content": "## Royal Academy of Genevieve\n\nMost prestigious institution in Orin, if nobility counts as prestige:\n\n- Headmaster Balthazir, Knowledge Demon, stern facade hiding kindness\n- Noble-only admission, ages 14-20 across seven years\n- Famed for martial and magical courses\n- Students live in dorms, allowed personal servants\n- Different departments for knights, artificers, etc. The most prestigious: Department of Battle Wizards\n\nTeaching privileged children to wield power they inherited. Some even learn wisdom. Most simply learn arrogance.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
      "useProbability": true,
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    "26": {
      "key": [
        "Academy"
      ],
      "keysecondary": [
        "Altenburg",
        "Kaiserreich",
        "Imperial"
      ],
      "comment": "Altenburg Imperial Academy",
      "content": "## Altenburg Imperial Academy\n\nEmpire's premier war factory:\n\n- Headmaster: Baroness Helena von Degenhart, former Commander of the 8th Aegis Frame Division, oversees both traditional and AFTI programs\n- Nobles and commoners separated—equality is propaganda\n- Ages 16-21, six years learning to kill efficiently\n- Nobles in comfortable dorms, commoners in barracks\n- Aegis Frame Technical Institute (AFTI) branch trains elite Aegis Frame crews\n\nClass divisions maintained even while training cannon fodder. At least they're honest about it.\n\n---\n",
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      "vectorized": false,
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      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
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      "key": [
        "Aegis Frame Technical Institute",
        "AFTI"
      ],
      "keysecondary": [],
      "comment": "Aegis Frame Technical Institute",
      "content": "## Aegis Frame Technical Institute (AFTI)\n\nElite training for Kaiserreich's mechanical cavalry:\n\n- Highly selective admission for exceptional skill\n- Pilot Track: Combat tactics, magical theory, controlled death\n- Engineer Track: Mechanical systems, magical maintenance, keeping pilots alive\n- Produces distinguished crews—those who survive training\n\nRigorous enough to break the weak. Those who emerge are dangerous. The Empire prefers it that way.\n\n---\n",
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      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
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    "28": {
      "key": [
        "human",
        "humans",
        "man",
        "men"
      ],
      "keysecondary": [],
      "comment": "Humans",
      "content": "## Humans\n\nMost numerous through sheer reproductive persistence. Shorter lifespans breed faster breeding. Occupy both main continents in endless, predictable variations. Ambition without longevity. They burn bright and brief.\n\n---\n",
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      "vectorized": false,
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        "addMemo": true,
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    },
    "29": {
      "key": [
        "elf",
        "elves",
        "elven",
        "Aelvani"
      ],
      "keysecondary": [],
      "comment": "Elves",
      "content": "## Elves\n\nCollectively known as Aelvani, the elves fractured into three faces:\n\n- High Elves (Asyran): Sky island isolationists, 2000 years lifespan perfecting condescension\n- Wood Elves (Sylvar): Bronze-skinned forest dwellers, 500 years lifespan of guerrilla survival\n- Dark Elves (Vathren): Gray-skinned matriarchs, 900 years lifespan building maritime empire\n\nLong lives. Ancient grudges. Each convinced their way is superior.\n\n---\n",
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    "30": {
      "key": [
        "high elf",
        "high elves",
        "high elven",
        "Asyran",
        "Asyrans"
      ],
      "keysecondary": [],
      "comment": "High Elves",
      "content": "## High Elves\n\nAsyran dwell in Celestine Isles: sky islands sustained through ancient magic and insufferable pride. Isolationist tendencies mask fear of ground-dweller contamination. Cities of towering spires and ancient trees, technology viewed as primitive crutch. They live 2,000 years naturally, extended further through arcane means. Standing 6'2\" to 6'8\" (188-203 cm), they literally look down on others.\n\nImmortality breeds either wisdom or crystallized arrogance.\n\n---\n",
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    "31": {
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        "wood elf",
        "wood elves",
        "wood elven",
        "Sylvar",
        "Sylvars"
      ],
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      "comment": "Wood Elves",
      "content": "## Wood Elves\n\nSylvar make homes in Yuria's forest glades—bronze-skinned, agile survivors clinging to ancient ways. Each clan governed by druid circles whose wisdom counts more than crowns. Constantly battling poachers and slavers, defending territory with guerrilla ferocity. Live 500 years if violence permits—most don't survive that long. Standing 5'4\" to 5'10\" (163-178 cm), they compensate for size with intimate knowledge of every shadow, root, and poison their forest offers. Pragmatic defenders who learned long ago that mercy is luxury they cannot afford.\n\n---\n",
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    "32": {
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        "dark elf",
        "dark elves",
        "dark elven",
        "Vathren",
        "Vathrens"
      ],
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      "comment": "Dark Elves",
      "content": "## Dark Elves\n\nVathren rule The Shrouds with matriarchal iron. Gray-skinned masters of storm-tossed archipelago, they command world's most formidable navy through maritime supremacy and piratical reputation. Society built on female dominance: males suffer severe oppression, slavery forms cultural foundation. Live potentially 900 years though violence claims most earlier. Height 5'8\" to 6'3\" (173-190 cm). \n\nRenowned sailors, feared raiders. Built power on others' suffering while storms shield their shores. Asloth smiles upon their cruelty. The ocean swallows those who oppose them.\n\n---\n",
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    "33": {
      "key": [
        "orc",
        "orcs"
      ],
      "keysecondary": [],
      "comment": "Orcs",
      "content": "## Orcs\n\nDying race crushed beneath industrial progress. Most enslaved or exploited in factories, broken bodies fueling others' prosperity. Free tribes retreated to Grey Marches or Arctic wastes, determined to liberate their people through guerrilla resistance. Orin Orcs bear earthy skin—deep tan to reddish-brown. Arctic Orcs adapted to frozen north with paler tones—grey, bluish, greenish. Freedom purchased through exile to lands none else want. Their struggle continues. Their numbers dwindle. The world profits from their suffering.\n\n---\n",
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      "name": "Orcs"
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    "34": {
      "key": [
        "dwarf",
        "dwarves",
        "dwarven"
      ],
      "keysecondary": [],
      "comment": "Dwarves",
      "content": "## Dwarves\n\nMaritime engineers abandoning terrestrial tradition. These dwarves forsook mountains for floating fortresses—titanic platforms of steel and enchanted metal drifting across oceans. From engineering marvels like Irontide, they pioneer magic-technology fusion with gnomish partners, producing world's greatest innovations. Transformed seasteads into arcane laboratories where science and sorcery merge. No underground halls for them—they rule waves instead, crafting wonders between sky and sea. Progress floats on their ingenuity. The depths below hold no interest when horizons beckon.\n\n---\n",
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    "35": {
      "key": [
        "gnome",
        "gnomes"
      ],
      "keysecondary": [],
      "comment": "Gnomes",
      "content": "## Gnomes\n\nIntegrated fully into dwarven society as equal research partners. Small in stature, vast in intellect. Together they birth innovations that reshape the world. Rare example of successful interspecies cooperation. Profit shares equally between them.\n\n---\n",
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    "36": {
      "key": [
        "beastfolk",
        "beastkin",
        "demi-human",
        "demi-humans",
        "deminhuman",
        "demihumans",
        "animal ears",
        "kemonomimi",
        "catgirl",
        "foxgirl",
        "ajin"
      ],
      "keysecondary": [],
      "comment": "Ajin",
      "content": "## Ajin (Kemonomimi)\n\nDemi-Humans descended from bloodlines where ancestors merged with primal forest spirits. Humans bearing animal features—commonly ears and tails from cats, foxes, wolves. Otherwise human appearance with lingering behavioral traits of their beast heritage. Villages dot Great Yuria Forest and Adamantine Range. Culture draws from feudal Japan aesthetics and philosophy. Neither fully human nor truly beast, caught between worlds their ancestors bridged. The spirits' gifts persist through generations. Some call it blessing. Others, curse.\n\n---\n",
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    "37": {
      "key": [
        "demon",
        "demons",
        "demonic",
        "demoness"
      ],
      "keysecondary": [],
      "comment": "Demons",
      "content": "## Demons\n\nAncient spirits embodying primal forces, not inherently evil despite reputation. Origins tied to forgotten deities. Unlike Primordials, demons possess mortality—ageless but killable when physical forms shatter.\n\nCultural hypocrisy varies by nation:\n\n- High Elves: Officially banned, secretly consulted for forbidden knowledge\n- Dark Elves: Fully integrated, valued for power\n- Kaiserreich: Public condemnation, private employment\n- Vaillancourt: Regulated registration, grudging acceptance\n- Dwarves: Formal respect masking deep distrust\n\nEveryone wants their power. Few admit wanting it.\n\n---\n",
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        "ancients",
        "devil",
        "primordial",
        "primordials"
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      "comment": "Primordial",
      "content": "## Primordial\n\nBeings of immense power predating recorded history, embodying primal forces—elements, emotions, abstract concepts given terrible flesh.\n\nTrue immortals: destroy their forms and they dissipate into energy, reforming across decades or millennia in their source elements.\n\nSome wear mortal faces. Their magic dwarfs human achievement. Some seek dominion, others observe epochs passing like mortal heartbeats. The oldest may ascend to godhood. Rarely witnessed outside ancient myths. They call demons 'children'—lesser spirits unworthy of true immortality. When Primordials manifest, civilizations tremble. History remembers.\n\n---\n",
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    "39": {
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        "kingdom",
        "stag",
        "Vaillan",
        "Vaillans"
      ],
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      "comment": "Vaillancourt",
      "content": "## Vaillancourt\n\nKingdom of magic and chivalry clinging to romantic ideals:\n\n- Known for fine art, cuisine, numerous knightly orders\n- Technologically behind—basic steamboats and locomotives only\n- Slavery permitted against non-humans exclusively\n- Flag: White stag with gold antlers on deep blue\n- Ruled by King Gilles de Lumière and Council of ancient mage bloodlines\n- Capital: Genevieve\n- Demonym: Vaillans\n- Borders: Frostmark (north), Rosencourt (east), Haven (south)\n\nMedieval fantasy preserved through deliberate stagnation. Chivalry costs nothing when applied selectively. Art flourishes while moral foundations rot beneath gilded surface. The stag remains proud. The kingdom remains blind.\n\n---\n",
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    "40": {
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        "Genevieve"
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      "comment": "Genevieve",
      "content": "## Genevieve\n\nVaillancourt's capital sprawls across ancient foundations, centuries of construction layered atop itself. Soaring spires pierce fog, cathedrals with pointed arches and stained glass loom over cobblestone streets too narrow for modern convenience. The old quarters twist into themselves: shadowed alleys where gaslight barely reaches, stone walls remembering older names.\n\nNoble estates cluster near the palace. The common districts pack tighter: laundry lines strung between buildings, steam vents hissing from basement workshops. Basic locomotives clatter through wider boulevards.\n\nThe Royal Academy crowns the highest hill. Knightly orders parade through the Grand Place on holy days, armor polished. Art galleries flourish. Slave markets operate discreetly. Opera houses echo with refined voices while non-humans scrub their floors.\n\nRomantic ideals preserved in amber. They call it tradition. Some call it rot with better aesthetics.\n\n---\n",
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    "41": {
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      "key": [
        "Laval"
      ],
      "keysecondary": [],
      "comment": "Laval",
      "content": "## Laval\n\nSizeable village in Vaillancourt clinging to forest edge, lake waters lapping at eastern borders. Thick woods press close, ancient oaks and shadows where sensible folk fear to wander. Half-timbered buildings, thatched roofs, cobblestone square hosting weekly market. Provincial. Predictable. Forgotten by progress.\n\nThe locals whisper prayers when ravens gather. They leave offerings at forest edge: bread, coins, respect for 'la Dame Noire.' Call her guardian spirit, forest deity, walking calamity depending on mood. She lives in a tower north through the trees. The villagers know better than to approach uninvited.\n\nSuperstition runs thick. Old stories aren't merely stories here; they watch from treelines, cast shadows at dusk, remind mortals that the forest remembers what civilization forgets.\n\n---\n",
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        "republic",
        "vtc",
        "albia",
        "serpent",
        "Valorian",
        "Valorians"
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      "keysecondary": [],
      "comment": "Valoria",
      "content": "## Valoria\n\nMercantile republic where gold flows faster than blood:\n\n- Flag: Gold sea serpent on dark red, appropriately predatory\n- Ruled by Archduchess Rezalia II and Council of Merchants\n- Capital Albia: Coastal grandeur built on canal networks\n- Valorian Trading Company holds exclusive Dark Elf trade rights monopoly\n- VTC maintains private army, Valorian Navy \"privateers\" (legalized pirates)\n- Slavery legal but socially frowned upon—moral theater again\n- Denonym: Valorians\n\nCommerce reigns supreme. Laws bend to profit margins. The serpent devours all competitors while maintaining civilized facade.\n\n---\n",
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      "keysecondary": [],
      "comment": "Albia",
      "content": "## Albia\n\nValoria's capital sprawls across canals. Waterways serve as streets, steamboats and trading barges choke routes between classical facades. White marble palace rises above Merchant Council spires, wealth displayed without apology. Bridges arch over dark water reflecting smokestacks and gold-trimmed balconies.\n\nFactories border opera houses. Dockworkers unload exotic goods while nobles negotiate percentages in canal-side cafes. Everything has a price. Everyone pays eventually.\n\nAbove, airships drift between mooring towers. The Valorian Air Corps maintains its reputation through the Air Academy: breeding ground for swashbucklers with permits, adventurers with profit margins. They call it privateering. Others call it legalized piracy. Albia prefers not distinguishing between the two.\n\nProgress happens here because progress turns profit.\n\n---\n",
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        "Air Corps",
        "Air Command",
        "sky fleet",
        "privateer",
        "privateers",
        "air crew"
      ],
      "keysecondary": [],
      "comment": "Valorian Air Corps",
      "content": "## Valorian Air Corps\n\nValoria's sky fleet, where patriotism turns profit:\n\n- Air Command owns every hull; captains fly them on commission\n- Funding flows from escort contracts and prize shares, officers are shareholders\n- Escort duty builds reputation; prize raids pay dividends\n- Captains wear the red longcoat with gold trim; \"earning the red\" is every aspirant's ambition\n- Gunners and sharpshooters wear the light blue. The red commands. The blue kills.\n\nOther nations fund fleets through taxation. Valoria's fleet pays for itself, then charges interest. Every patrol carries a ledger.\n\n---\n",
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        "Air Academy",
        "Aspirant",
        "Aspirants",
        "Gull",
        "Gulls",
        "Commodore",
        "Harlen",
        "Bennetore"
      ],
      "keysecondary": [],
      "comment": "Valorian Air Academy",
      "content": "## Valorian Air Academy\n\nAlbia's forge for sky officers, where ambition enrolls and gold graduates:\n\n- Aspirants serve four years, sixteen to twenty: two in the halls, two aloft\n- \"Gulls\" to everyone who outranks them, which is everyone\n- Commodore Harlen Bennetore commands. Convoy veteran, immune to flattery, vulnerable to rhyme\n- Tuition could ransom a minor lord; merchant houses sponsor promising commoners against bonded years of service\n- Sells navigation licenses and gunnery certificates to merchant crews at market rates\n- Incoming classes sorted into the Star-Rose Wings\n\nValoria trains officers and invoices. Graduates leave holding a commission and a debt, and learn quickly which one commands their loyalty.\n\n---\n",
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        "Star-Rose",
        "Star Rose",
        "Halcyon",
        "Cinder",
        "Hail",
        "Zyphyr",
        "Kerlin"
      ],
      "keysecondary": [],
      "comment": "Star-Rose Wings",
      "content": "## Star-Rose Wings\n\nValorian Air Academy's tradition, sorting aspirants beneath the navigation stars. White coats accented in wing colors:\n\n- Halcyon: the Merchant's Light. Navigators, future fleet commanders. Sponsors pay fortunes for placement, and expect return on investment.\n- Cinder: the Red Twin. First through the breach. First onto the recruiting posters. First on the casualty lists\n- Hail: the Blue Twin. Gunnery doctrine at high altitude. The science of killing, refrigerated. Outscores Cinder annually, files the results.\n- Zyphyr: the Comet. The brilliant and the borderline. Produces decorated captains, ruined prodigies, and spectacular courts-martial. Occasionally all in the same career.\n- Kerlin: the Veiled Lady. Ciphers, weather-work, errands no report names. Students joke; graduates don't\n- Annual standings pay funding to wing command\n\nEntrance examinations sort by aptitude. In Valoria, aptitude remains negotiable. The stars decide. The stars accept bribes.\n\n---\n",
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        "kaiserreich",
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        "imperial",
        "eagle",
        "Kaiserliche",
        "Drachenlander",
        "Drachenlanders",
        "Drachen",
        "Drachenkaiserreich"
      ],
      "keysecondary": [],
      "comment": "Drachenkaiserreich",
      "content": "## Drachenkaiserreich\n\nEmpire consuming Drachenland entirely, former kingdoms reduced to provinces:\n\n- Ruler: Drachenkaiser Adrian von Baden-Schönhausen\n- Renowned military might and technological advancement\n- Slavery officially illegal, underground markets thrive for elven women\n- Flag: Red double-headed eagle on black, four white stars\n- Capital: Altenburg\n- Altenburgers call themselves Kaiserliche; provincial lords and common folk prefer Drachenlanders\n\nConquered through superior force, maintained through bureaucratic efficiency. Unity achieved by erasing alternatives. Provincial lords cling to old identities while bowing to imperial authority. Underground trade persists because laws mean nothing without enforcement. The eagle's shadow covers all.\n\n---\n",
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      "name": "Drachenkaiserreich"
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    "48": {
      "uid": 48,
      "key": [
        "Grounding",
        "Caprina",
        "The Goat",
        "Bell Run"
      ],
      "keysecondary": [],
      "comment": "The Grounding",
      "content": "## The Grounding\n\nValorian Air Academy's practical: two weeks on an island, the last examination between the halls and the sky. Every summer the graduating hall-year lands together. By autumn the fleet has scattered them across its hulls. The Grounding is the final thing a class does whole.\n\nThe charts name the island Isola Caprina, for a saint. Dock-plain Valorian just translates her: the Goat. \"The Grounding\" the cadets coined themselves, grimness intended. Two weeks assess what classrooms cannot: shelter raised or slept without, forage eaten or regretted, navigation, watch discipline, live fire from a six-gun beach battery. It ends in a wing-against-wing mock battle aboard borrowed training hulls.\n\nTwo weeks of dirt, weighed against a lifetime above it. The Academy bills for both.\n\n---\n",
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    "49": {
      "uid": 49,
      "key": [
        "Altenburg",
        "Altenburger",
        "Altenburgers"
      ],
      "keysecondary": [],
      "comment": "Altenburg",
      "content": "## Altenburg - Drachenkaiserreich's Capital\n\nImperial capital consuming Drachenland's heart. Palace looms over factories churning Aegis Frames. Bureaucrats administer conquered provinces from marble halls, provincial nobles attend court wearing forced smiles, speaking Reichsprache through clenched teeth. Only city in Drachenland where \"Kaiserliche\" rolls off tongues without bitter taste.\n\nThe provinces send their taxes, their sons, their resources. Altenburg calls this unity. Provincial lords call it occupation while signing documents. Common folk simply call it the city that took everything, gave back only flags and paperwork. The eagle's nest watches all. The shadows beneath grow.\n\n---\n",
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    "50": {
      "uid": 50,
      "key": [
        "province",
        "provinces",
        "region",
        "regions",
        "territory",
        "territories"
      ],
      "keysecondary": [
        "drachenkaiserreich",
        "drachen",
        "kaiserreich",
        "empire",
        "imperial"
      ],
      "comment": "Provinces of Drachenkaiserreich",
      "content": "## Provinces of Drachenkaiserreich\n\n- Eisenkrone: Imperial core, Altenburg's factories churning smoke and steel.\n- Grenzfeste (Velska): Eastern breadbasket. Locals refuse the imperial name. Conquered early, assimilated never.\n- Grauwald: Northern shipyards and fog. Coastal builders supply the fleet.\n- Juwelenküsten: Northeastern jewel, alpine trade hub. Wealthy, cosmopolitan. Neuschwanstein Duchy makes its home here.\n- Glutmark (Miravia): Southern prize, sun-soaked and foreign-tongued, forced into imperial uniform. Most recent conquest. Calls itself by the old name when soldiers aren't listening.\n- Nebelmark: Western fog-frontier where monsters breed. Exiles, rebels, things without names. The eagle's authority ends where the mists begin.\n\n---\n",
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    "51": {
      "uid": 51,
      "key": [
        "Eisenkrone"
      ],
      "keysecondary": [],
      "comment": "Eisenkrone",
      "content": "## Eisenkrone (Central Kaiserreich)\n\nKaiserreich's beating heart. Named after Mount Eisenspitze, the peak piercing sky above Altenburg's smoke. Factories birth Aegis Frames. Steel wombs for imperial ambitions. Here \"Kaiserliche\" sounds natural, patriotic. Citizens volunteer sons to military academies, daughters to bureaucratic marriages.\n\nIndustry consumes everything: forests become airship frames, rivers power foundries, men become numbers in production reports. Loyalty purchased through employment, maintained through propaganda, enforced through Aegis Frame patrols.\n\nThe empire's brain, convinced the body loves it.\n\n---\n",
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      "key": [
        "Grenzfeste",
        "Velska",
        "Velski"
      ],
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      "comment": "Grenzfeste",
      "content": "## Grenzfeste (Eastern Kaiserreich)\n\nEmpire calls it Grenzfeste. Locals call it Velska, spitting the name like prayer or curse depending on who's listening. Eastern breadbasket where conquered peoples till imperial-owned fields, feeding an empire that crushed their grandfathers' kingdoms.\n\nGarrison towns squat along trade routes to Orin, soldiers watching both directions. Fortified cities built for siege warfare that never came, inhabitants surrendered rather than starve. They speak Reichsprache to soldiers, Velski at home, teach children to remember.\n\nRich soil produces grain, resentment grows without cultivation. The occupied dream quietly of independence, teach daughters old songs in dead of night.\n\n---\n",
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      "uid": 53,
      "key": [
        "Grauwald"
      ],
      "keysecondary": [],
      "comment": "Grauwald",
      "content": "## Grauwald (Northern Kaiserreich)\n\nNorthern timber and shipyards, where grey forests meet grey seas under grey skies. Coastal builders craft vessels for empire's navy—airship frames, merchant ships, warships that enforce Kaiserreich's will.\n\nFishing villages dot coastline, speaking harsh dialects soldiers barely understand. Ancient traditions persist: solstice fires, sea-spirit offerings, songs in languages predating conquest. Grauwald's wood built Altenburg's palaces. Grauwald's sailors man Kaiserreich's fleet.\n\nGrauwald's sons return in boxes or don't return at all.\n\n---\n",
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    "54": {
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      "key": [
        "Juwelenküsten",
        "Juwelenkusten",
        "Neuschwanstein"
      ],
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      "comment": "Juwelenküsten",
      "content": "## Juwelenküsten (Northeastern Kaiserreich)\n\nNortheastern jewel of the empire, alpine valleys meeting profitable harbors. Former kingdoms reduced to duchies, nobility turned hostages wearing crowns.\n\nDuchy of Neuschwanstein maintains its seat here, wealthy and watched.\n\nTrade routes through mountain passes made Juwelenküsten prosperous before conquest. Still prosperous after, profits now flowing to Altenburg. Cosmopolitan port cities where Orin merchants dock, exchange goods and gossip in five languages.\n\nAlpine traditions persist: mountain festivals, old aristocratic families maintaining private armies called \"honor guards.\" Wealth breeds options. Options breed dangerous thoughts.\n\n---\n",
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    "55": {
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      "key": [
        "Glutmark",
        "Miravia"
      ],
      "keysecondary": [],
      "comment": "Glutmark",
      "content": "## Glutmark (Southern Kaiserreich)\n\nEmpire renamed it Glutmark, \"Ember March.\" Locals still call it Miravia, speak languages soldiers don't understand, worship Solaris with sun-bright fervor that makes northern priests uncomfortable. Most recent conquest, least assimilated province.\n\nWarm climate produces olive groves, vineyards, architecture the color of sunset. Bronze-tiled roofs, whitewashed walls, plazas where people gather speaking tongues that predate Reichsprache by centuries. Different food, different customs, different concept of what empire means.\n\nGarrison presence heaviest here. Rebellion simmers beneath slow-burning surfaces. Glutmark on official maps. Miravia in hearts, songs, the names parents whisper to children.\n\n---\n",
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    "56": {
      "uid": 56,
      "key": [
        "Nebelmark"
      ],
      "keysecondary": [],
      "comment": "Nebelmark",
      "content": "## Nebelmark (Western Kaiserreich)\n\nWestern fog-frontier where empire's authority dissolves into mist. Perpetual grey shroud concealing what lurks between trees. Monsters breed. So do rebels, deserters, those the empire discarded who refuse to die quietly.\n\nDense forests bordering Endless West, where civilization ends and older things persist. Garrisons stationed here consider it punishment detail. Supply convoys go missing. Patrols return smaller, speaking of shapes in fog, voices without sources. The desperate flee here. They vanish into grey, become something else.\n\nThe West has teeth. The mist hides them.\n\n---\n",
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      "name": "Nebelmark"
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    "57": {
      "key": [
        "irontide",
        "dwarven city"
      ],
      "keysecondary": [],
      "comment": "Irontide",
      "content": "## Irontide\n\nLargest dwarven sea fortress, metropolis-sized engineering marvel floating between waves. Ruled by Council of Twelve—democratically elected from greatest engineers, positions held until death or disgrace. Meritocracy through machinery. Other races tolerated for trade, never trusted beyond commercial necessity. Slavery permitted only for criminals and war prisoners—even dwarven pragmatism has limits. Democracy built on gears and calculations. Innovation governs. The sea accepts their authority because they earned it through superior craft.\n\n---\n",
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    "58": {
      "key": [
        "Umbraqueth",
        "Shrouds"
      ],
      "keysecondary": [],
      "comment": "Umbraqueth",
      "content": "## Umbraqueth\n\nDark Elf port alliance weathering perpetual storms:\n\n- Flag: Obsidian anchor wrapped in webs against raging storm\n- The Dark Elves’ alliance of port cities: Pact of Umbraqueth, named for largest city serving as capital\n- Monsoons, tornadoes, tsunamis—weather as defensive wall\n- Barrier Magic and underground architecture for survival\n- Massive sea walls protecting harbors from nature's fury\n- Ocean fleet dominates, airships limited by constant storms\n- Slavery legal and enthusiastically practiced\n\nBuilt civilization where weather murders regularly. The storms shield what the Vathren protect—their profitable cruelty.\n\n---\n",
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    "59": {
      "key": [
        "celestine",
        "starspire",
        "sky island"
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      "keysecondary": [],
      "comment": "Celestine Isles",
      "content": "## Celestine Isles\n\nHigh Elf sky island coalition floating in superiority:\n\n- Capital Starspire ruled by immortal soul merged from ancestor spirits\n- Islands scattered globally, linked via teleportation rings\n- Individual islands governed by High Elf Princes\n- Entry requires special permission, purity must be maintained\n- Slavery absolutely forbidden, slavers executed immediately\n- Flag: Silver dragon atop golden spire, flanked by ancient trees\n\nOne moral absolute among endless condescension. They execute slavers without hesitation while looking down on everyone else. Principles matter when convenient.\n\n---\n",
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      "name": "Celestine Isles"
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    "60": {
      "key": [
        "Valandor",
        "Eldenyr",
        "Saphielle",
        "fen'Valandor"
      ],
      "keysecondary": [],
      "comment": "Valandor",
      "content": "## Valandor\n\nSky island within Celestine Isles ruled by Prince Eldenyr and Princess Saphielle. Their adopted Dark Elf daughter Lunastrea Sylvanetta fen'Valandor—adventurer with singing blade—reluctantly serves as potential heir. Moonspire tower dominates skyline, dedicated to celestial observation and divination. Family drama played against cosmic backdrop. The stars witness their dysfunction.\n\n---\n",
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      "selective": true,
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      "addMemo": true,
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      "probability": 100,
      "useProbability": true,
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      "uid": 60,
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    "61": {
      "key": [
        "rokhesh",
        "orin orc",
        "orin orcs",
        "rangers",
        "free orc",
        "free orcs"
      ],
      "keysecondary": [],
      "comment": "Rokhesh",
      "content": "## Free States of Rokhesh\n\nLoose Orc confederation clinging to southwestern wastelands:\n\n- Guerrilla warfare experts using terrain as weapon\n- 'Free Orcs' determined to maintain independence\n- Rokhesh Rangers: Gunslinger liberators raiding for enslaved kin\n- Each raid weakens oppressors, strengthens resistance\n\nFreedom purchased through constant vigilance. They chose harsh lands over chains. The Grey Marches offer nothing but survival. Survival they'll defend with blood and bullets.\n\n---\n",
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      "probability": 100,
      "useProbability": true,
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
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        "exclude_recursion": false,
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    "62": {
      "key": [
        "berruth",
        "arctic orc",
        "arctic orcs",
        "ice orc",
        "ice orcs"
      ],
      "keysecondary": [],
      "comment": "Berruth",
      "content": "## Confederated Tribes of Berruth\n\nArctic Orc coalition beyond civilization's grasp:\n\n- 'Ice Orcs' preserving pure Orcish culture in frozen exile\n- Built settlements around geothermal springs\n- Heat and power drawn from earth's warm blood\n- Cultural preservation through isolation\n\nFled to world's edge seeking freedom to exist unmolested. The cold shields what chains couldn't break. They rebuild what others destroyed. The ice remembers their determination.\n\n---\n",
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
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      "delay": 0,
      "uid": 62,
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    "63": {
      "key": [
        "Rosencourt"
      ],
      "keysecondary": [],
      "comment": "Rosencourt",
      "content": "## Principality of Rosencourt\n\nTiny principality bordering Vaillancourt, wealthy beyond its size through luxury goods monopoly. Famous for perfumes and fashion—frivolity transformed into fortune. Small nations survive by selling what larger powers desire. Vanity always finds buyers.\n\n---\n",
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      "name": "Rosencourt"
    },
    "64": {
      "key": [
        "Haven"
      ],
      "keysecondary": [],
      "comment": "Haven",
      "content": "## Free City of Haven\n\nNeutral city-state buffering Vaillancourt and Valoria. Profits from both sides while committing to neither. Diplomatic neutrality purchased through strategic geography. Peace maintained through careful indifference.\n\n---\n",
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      "selective": true,
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      "addMemo": true,
      "order": 100,
      "position": 1,
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      "uid": 64,
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        "weight": 10,
        "addMemo": true,
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    },
    "65": {
      "key": [
        "Frostmark"
      ],
      "keysecondary": [],
      "comment": "Frostmark",
      "content": "## The Frostmark League\n\nNorthern trading town alliance maintaining profitable relations with Arctic Orcs. Regular commerce where others see only frozen wasteland. Pragmatism trumps prejudice when survival demands cooperation. The cold teaches harsh lessons about alliance value.\n\n---\n",
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      "order": 100,
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        "addMemo": true,
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        "exclude_recursion": false,
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    "66": {
      "key": [
        "Sacred Valleys",
        "holy",
        "adamantine"
      ],
      "keysecondary": [],
      "comment": "Sacred Valleys",
      "content": "## Sacred Valleys\n\nDemi-human theocratic nation nestled in Adamantine Range, ruled by monk-astronomers who read divine will in celestial movements. Faith and starlight govern equally. The mountains keep their secrets well.\n\n---\n",
      "constant": false,
      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "uid": 66,
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        "addMemo": true,
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    "67": {
      "key": [
        "snow wolf",
        "snow wolves",
        "seiran"
      ],
      "keysecondary": [],
      "comment": "Snow Wolves",
      "content": "## Snow Wolves\n\nProud Ajin tribe dwelling in Adamantine Range's harshest peaks. White or silver hair marks their bloodline, exceptional endurance their inheritance. Isolated from lowlands, they forged culture bound to mountain spirits and community survival. Twelve clans form the greater tribe, each contributing to collective strength. The peaks test them constantly. They endure. The weak freeze. The strong become legend. Mountain air breeds resilience or claims the unprepared.\n\n---\n",
      "constant": false,
      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
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    "68": {
      "key": [
        "Asuka"
      ],
      "keysecondary": [],
      "comment": "Asuka Clan",
      "content": "## Asuka Clan\n\nMysterious Wood Elf clan predating recorded history, architects of demi-human settlement in Yuria. Renowned for warrior monks and philosophers whose teachings shaped entire cultures. Hidden village protected by forest spirits—entry earned through worthiness, never demanded. Members live twice normal Wood Elf lifespans through unknown means. Small in number, vast in influence. Their traditions echo through generations they never meet. The forest remembers what they taught. So do the spirits they bargained with.\n\n---\n",
      "constant": false,
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      "order": 100,
      "position": 1,
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    "69": {
      "key": [
        "Morvyth",
        "Xalthara",
        "Vex'ahlia",
        "Echrazka"
      ],
      "keysecondary": [],
      "comment": "House Morvyth",
      "content": "## House Morvyth\n\nRising Dark Elf power in Umbraqueth, evolved from traders to naval terror. Four centuries under Matron Mother Nezraya Tal’vestra y’th Morvyth transformed modest house into feared corsair fleet. Silver spider consuming bleeding star marks their sails.\n\nKey members: Xylvixi (presumed heir), High Priestess Xalthara (Asloth's voice), Vex'ahlia (House Guard Commander, Female), Echrazka (demon spy).\n\nAmbition sailing on blood-soaked tides. The spider weaves wider webs each generation.\n\n---\n",
      "constant": false,
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    "70": {
      "key": [
        "rifle",
        "ship",
        "train",
        "steamboat",
        "ironclad",
        "cannon",
        "artillery",
        "locomotive",
        "airplane",
        "submarine",
        "automaton",
        "golem",
        "technology"
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      "comment": "Technology",
      "content": "## Technology\n\nIndustrial Revolution marches forward:\n\n- Common Technology: Airships, steamboats, ironclads, firearms, artillery, locomotives\n- Advanced Technology: Propeller planes (runic stones + steam), submarines (wind magic air bubbles)\n- Miscellaneous Technology: Brass automatons replacing mana-hungry golems\n\nMagic and machinery merged. Progress cannot be stopped. Only directed toward profit or warfare.\n\n---\n",
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    "71": {
      "key": [
        "airship",
        "airships"
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      "comment": "Airships",
      "content": "## Airships\n\nAirborne ironclads where magic lifts what steel protects:\n\n- Armored hulls riveted like naval warships\n- Crystal engines attuned to Force or Air magic\n- Vertical lift via anti-gravity fields or wind manipulation\n- Steam propellers drive horizontal movement\n- Military dominance, commercial transport, scientific exploration\n\nFlying fortresses that revolutionized warfare and commerce. The sky belongs to those who can afford to claim it.\n\n---\n",
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    "72": {
      "key": [
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        "Mech",
        "Mechs",
        "Mecha",
        "Robot",
        "Robots",
        "Frame"
      ],
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      "comment": "Aegis Frames",
      "content": "## Aegis Frames (Mecha)\n\nKaiserreich's towering mechanical soldiers:\n\n- Humanoid combat vehicles, 12-20 meters tall\n- Steam technology fused with Earth Magic, Force Magic, and Crystal engines\n- Third generation since 1855 debut\n- Only Kaiserreich possesses construction secrets\n- Pilots and engineers trained at AFTI\n- Classes:\n\t- Jäger (12m): Scouts\n\t- Krieger (15m): Standard combat frames\n\t- Panzer (18m): Heavy assault\n\t- Festung (20m): Mobile command\n\nWalking nightmares of steel and sorcery. Crews survive training or become cautionary statistics. The Empire's mechanical fist crushes resistance efficiently.\n\n---\n",
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      "key": [
        "Jäger",
        "Jägers",
        "Jager",
        "Jagers"
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      "comment": "Jäger Class",
      "content": "## Jäger Class (Aegis Frame)\n\nScouts and reconnaissance, 12 meters of speed and steel:\n\n- Twin-barrel rapid-fire steam guns\n- Retractable combat knife for desperate moments\n- Scout variant: Enhanced sensors replacing weapons\n\nFirst to die or first to warn. Survival depends on finding enemies before enemies find them.\n\n---\n",
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    "74": {
      "key": [
        "Krieger",
        "Kriegers"
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      "comment": "Krieger Class",
      "content": "## Krieger Class (Aegis Frame)\n\nStandard combat frames, 15 meters:\n\n- Shoulder-mounted medium cannon\n- Forearm steam repeater guns\n- Power-assisted melee weapons\n- Optional Force Magic shields\n\nBackbone of Aegis deployments. Versatile enough for any battlefield. Expendable enough for every battlefield.\n\n---\n",
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    "75": {
      "key": [
        "Panzer",
        "Panzers"
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      "comment": "Panzer Class",
      "content": "## Panzer Class (Aegis Frame)\n\nHeavy assault, 18 meters of destruction:\n\n- Heavy siege cannon as primary weapon\n- Multiple auxiliary gun ports\n- Pneumatic pile-driver fists for close quarters\n- Reinforced armor with magical wards\n\nWhen subtlety fails, send Panzers. Demolition wrapped in steel. Enemies become rubble. Rubble becomes history.\n\n---\n",
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    "76": {
      "key": [
        "Festung",
        "Festungs"
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      "keysecondary": [],
      "comment": "Festung Class",
      "content": "## Festung Class (Aegis Frame)\n\nMobile fortresses, 20 meters tall:\n\n- Multiple defensive turrets\n- Heavy artillery platforms\n- Force Magic shield projection\n- Command center functionality\n- Rarely risks direct combat\n\nWalking castles for officers who value survival. Coordinate death from safe distance. Command requires living commanders.\n\n---\n",
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    "77": {
      "key": [
        "magic",
        "spell",
        "arcane",
        "mage"
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      "keysecondary": [],
      "comment": "Magic",
      "content": "## Magic\n\nPower that bends reality to mortal whims:\n\n- Aptitude and mana determined by moon alignment at birth\n- Cannot be increased—potential fixed before first breath\n- 75% of population born without talent\n- High and Dark Elves dominate magical bloodlines\n\nDisciplines: Divination, Celestial, Illusion, Shadow, Force, Psionic \nElements: Air, Fire, Water, Earth\n\nThe moons decide. Mortals either wield power or envy those who do. No prayer changes what the stars decree.\n\n---\n",
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      "key": [
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      "keysecondary": [],
      "comment": "Divination Magic",
      "content": "## Divination Magic\n\nPerceiving what was, what is, what might be. Future, past, hidden knowledge revealed through ritual and talent. Accuracy depends on mage skill and Chronos's favor—prophecy moon grants or withholds clarity on whim. Seeing tomorrow costs today's certainty. Some truths better left hidden.\n\n---\n",
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        "embedded": true,
        "position": 1,
        "scan_depth": null,
        "vectorized": false,
        "probability": 100,
        "displayIndex": 1,
        "group_weight": 100,
        "automation_id": "",
        "display_index": 91,
        "case_sensitive": null,
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        "selectiveLogic": 0,
        "useProbability": true,
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        "excludeRecursion": true,
        "exclude_recursion": true,
        "match_whole_words": null,
        "prevent_recursion": true,
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      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
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      "outletName": "",
      "name": "Divination Magic"
    },
    "79": {
      "key": [
        "Celestial"
      ],
      "keysecondary": [],
      "comment": "Celestial Magic",
      "content": "## Celestial Magic\n\nPower drawn directly from celestial bodies, especially Mystra. Healing, enhancement, wards, barriers—protection and amplification. Strength fluctuates with Mystra's orbital cycle. Moon's phases dictate potency. Celestial mages learn patience or suffer weakness. The heavens give and take according to their own schedule.\n\n---\n",
      "constant": false,
      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
      "disable": false,
      "excludeRecursion": true,
      "preventRecursion": true,
      "delayUntilRecursion": false,
      "probability": 100,
      "useProbability": true,
      "depth": 4,
      "group": "",
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      "groupWeight": 100,
      "scanDepth": null,
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      "sticky": 0,
      "cooldown": 0,
      "delay": 0,
      "uid": 79,
      "displayIndex": 79,
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        "role": 0,
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        "depth": 4,
        "group": "",
        "linked": false,
        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
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        "position": 1,
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        "probability": 100,
        "displayIndex": 1,
        "group_weight": 100,
        "automation_id": "",
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        "case_sensitive": null,
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        "useProbability": true,
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        "exclude_recursion": true,
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        "use_group_scoring": false,
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      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
      "matchCharacterDepthPrompt": false,
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      "name": "Celestial Magic"
    },
    "80": {
      "key": [
        "Illusion"
      ],
      "keysecondary": [],
      "comment": "Illusion Magic",
      "content": "## Illusion Magic\n\nManipulating perception, crafting lies reality believes. Phantom images, false sounds, imagined sensations. Simple parlor tricks escalate to elaborate mind-altering deceptions. Truth becomes negotiable. Reality bends to prettier fiction. The skilled make madness indistinguishable from truth.\n\n---\n",
      "constant": false,
      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
      "disable": false,
      "excludeRecursion": true,
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      "delayUntilRecursion": false,
      "probability": 100,
      "useProbability": true,
      "depth": 4,
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      "scanDepth": null,
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      "matchWholeWords": null,
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      "sticky": 0,
      "cooldown": 0,
      "delay": 0,
      "uid": 80,
      "displayIndex": 80,
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        "role": 0,
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        "group": "",
        "linked": false,
        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
        "embedded": true,
        "position": 1,
        "scan_depth": null,
        "vectorized": false,
        "probability": 100,
        "displayIndex": 1,
        "group_weight": 100,
        "automation_id": "",
        "display_index": 93,
        "case_sensitive": null,
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        "selectiveLogic": 0,
        "useProbability": true,
        "characterFilter": null,
        "excludeRecursion": true,
        "exclude_recursion": true,
        "match_whole_words": null,
        "prevent_recursion": true,
        "use_group_scoring": false,
        "delay_until_recursion": false
      },
      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
      "matchCharacterDepthPrompt": false,
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      "triggers": [],
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      "name": "Illusion Magic"
    },
    "81": {
      "key": [
        "Shadow"
      ],
      "keysecondary": [
        "Magic",
        "Spell",
        "Incantation",
        "Chant",
        "Cast"
      ],
      "comment": "Shadow Magic",
      "content": "## Shadow Magic\n\nDarkness bent to purpose. Concealment, shadow-stepping, summoning creatures born from absence of light. Associated with Animus—life, death, spiritual energy intertwined. Shadows know secrets light reveals. They hide what needs hiding, swallow what needs swallowing. Darkness always returns. The moon ensures it.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "excludeRecursion": true,
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      "delayUntilRecursion": false,
      "probability": 100,
      "useProbability": true,
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      "scanDepth": null,
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      "sticky": 0,
      "cooldown": 0,
      "delay": 0,
      "uid": 81,
      "displayIndex": 81,
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        "depth": 4,
        "group": "",
        "linked": false,
        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
        "embedded": true,
        "position": 1,
        "scan_depth": null,
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        "probability": 100,
        "displayIndex": 1,
        "group_weight": 100,
        "automation_id": "",
        "display_index": 94,
        "case_sensitive": null,
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        "useProbability": true,
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        "excludeRecursion": true,
        "exclude_recursion": true,
        "match_whole_words": null,
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        "use_group_scoring": false,
        "delay_until_recursion": false
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      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
      "matchCharacterPersonality": false,
      "matchCharacterDepthPrompt": false,
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      "name": "Shadow Magic"
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    "82": {
      "key": [
        "Force"
      ],
      "keysecondary": [
        "Magic",
        "Spell",
        "Incantation",
        "Chant",
        "Cast"
      ],
      "comment": "Force Magic",
      "content": "## Force Magic\n\nRaw magical energy shaped into concussive blasts, protective barriers, enhanced physical prowess. Versatile, direct, brutally effective. Warriors favor it—subtlety optional, power guaranteed. Simple applications requiring complicated mastery. Break walls or build them. Force cares nothing for nuance.\n\n---\n",
      "constant": false,
      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "useProbability": true,
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      "cooldown": 0,
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      "uid": 82,
      "displayIndex": 82,
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        "group": "",
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
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        "probability": 100,
        "displayIndex": 1,
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        "case_sensitive": null,
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        "exclude_recursion": true,
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      "name": "Force Magic"
    },
    "83": {
      "key": [
        "Psionic"
      ],
      "keysecondary": [],
      "comment": "Psionic Magic",
      "content": "## Psionic Magic\n\nMind manipulation, mental energy weaponized. Telepathy, thought control, telekinesis, mental shielding. Dangerous discipline—power to rewrite thoughts invites abuse. Most nations regulate it heavily. Violating another's mind crosses lines society pretends matter. The temptation remains. So does the paranoia.\n\n---\n",
      "constant": false,
      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
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      "depth": 4,
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      "sticky": 0,
      "cooldown": 0,
      "delay": 0,
      "uid": 83,
      "displayIndex": 83,
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        "depth": 4,
        "group": "",
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
        "cooldown": 0,
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        "probability": 100,
        "displayIndex": 1,
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        "case_sensitive": null,
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        "exclude_recursion": true,
        "match_whole_words": null,
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      "matchPersonaDescription": false,
      "matchCharacterDescription": false,
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      "name": "Psionic Magic"
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    "84": {
      "key": [
        "Air"
      ],
      "keysecondary": [
        "Magic",
        "Spell",
        "Incantation",
        "Chant",
        "Cast"
      ],
      "comment": "Air Magic",
      "content": "## Air Magic\n\nWind and weather bent to mortal command. Gentle breezes or devastating tornadoes, flight granted through controlled currents. Airships marry Air magic to steam technology, conquering skies through magical-mechanical fusion. Invisible force with visible consequences. The wind answers those who understand its language.\n\n---\n",
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      "selective": true,
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      "order": 100,
      "position": 1,
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      "probability": 100,
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      "sticky": 0,
      "cooldown": 0,
      "delay": 0,
      "uid": 84,
      "displayIndex": 84,
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        "weight": 10,
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        "probability": 100,
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        "case_sensitive": null,
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        "exclude_recursion": true,
        "match_whole_words": null,
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      "matchPersonaDescription": false,
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      "name": "Air Magic"
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    "85": {
      "key": [
        "Fire"
      ],
      "keysecondary": [
        "Magic",
        "Spell",
        "Incantation",
        "Chant",
        "Cast"
      ],
      "comment": "Fire Magic",
      "content": "## Fire Magic\n\nFlame and heat commanded. Destructive fireballs for offense, walls of flame for defense. Subtle applications in forging, metallurgy—creation through controlled destruction. Fire purifies or annihilates according to intent. Most dramatic of elements. Least forgiving of mistakes. Burns indiscriminately when control slips.\n\n---\n",
      "constant": false,
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      "order": 100,
      "position": 1,
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      "probability": 100,
      "useProbability": true,
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      "sticky": 0,
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      "uid": 85,
      "displayIndex": 85,
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        "probability": 100,
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    "86": {
      "key": [
        "Water"
      ],
      "keysecondary": [
        "Magic",
        "Spell",
        "Incantation",
        "Chant",
        "Cast"
      ],
      "comment": "Water Magic",
      "content": "## Water Magic\n\nManipulating water through all forms—ice, liquid, vapor. Transportation across seas, exploration beneath waves. Freezing, flowing, evaporating on command. Most adaptable element, taking shape of whatever contains it. Patient and persistent. Water finds every crack, exploits every weakness. Eventually, it conquers stone.\n\n---\n",
      "constant": false,
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      "selectiveLogic": 0,
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      "order": 100,
      "position": 1,
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      "probability": 100,
      "useProbability": true,
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      "uid": 86,
      "displayIndex": 86,
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    "87": {
      "key": [
        "Earth"
      ],
      "keysecondary": [
        "Magic",
        "Spell",
        "Incantation",
        "Chant",
        "Cast"
      ],
      "comment": "Earth Magic",
      "content": "## Earth Magic\n\nCommanding earth, stone, metal. Earthquakes summoned, terrain reshaped, metal bent to new forms. Dwarves excel here—combining Earth magic with engineering prowess, building wonders from bare stone. Solid, reliable, unyielding. Earth remembers pressure. Eventually, it breaks or becomes diamond.\n\n---\n",
      "constant": false,
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      "order": 100,
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    "88": {
      "key": [
        "rift",
        "rift shifting",
        "slavers",
        "kidnap",
        "kidnapping",
        "kidnapped"
      ],
      "keysecondary": [],
      "comment": "Rift Shifting",
      "content": "## Rift Shifting\n\nInterfering with teleportation rings, diverting destinations to unexpected locations. Slavers' preferred method for kidnapping High Elves—corrupting their own magic against them. Security measures exist. Slavers find ways around them. Desperation breeds innovation. Greed finances it. High Elves vanish between rings.\n\n---\n",
      "constant": false,
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      "selectiveLogic": 0,
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      "order": 100,
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      "name": "Rift Shifting"
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    "89": {
      "key": [
        "succubus",
        "succubi",
        "incubus",
        "incubi"
      ],
      "keysecondary": [],
      "comment": "Succubi and Incubi",
      "content": "## Succubi and Incubi\n\n\"Desire Weavers\" in polite terminology, demons of want and manipulation:\n\n- Natural talents: Illusion magic, psionics, dream-walking\n- Dark Elf society: Diplomats, negotiators, valued advisors\n- Business ventures: Entertainment houses, pleasure establishments\n- Shadow work: Information brokers, espionage specialists\n- Valorian society: 'Social consultants' despite public disapproval\n\nThey sell what mortals crave: pleasure, secrets, influence. Everyone wants their services. Few admit it publicly. Hypocrisy remains profitable.\n\n---\n",
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    "90": {
      "key": [
        "dragon",
        "dragons"
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      "comment": "Dragons",
      "content": "## Dragons\n\nRare majestic beings of immense power, diminished after Aetheris fell. Speak only Old Aetherian, ancient High Elves or expert scholars might understand fragments. Sacred to High Elves, symbols of power, wisdom, connection to Bahamut. Vary wildly: color, size, elemental affinity. Some small as birds, others dwarf airships. Once numerous. Now myths with wings. Those who encounter them rarely survive to confirm the sighting. The lucky ones don't encounter them at all.\n\n---\n",
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      "uid": 90,
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    "91": {
      "key": [
        "werewolf",
        "werewolves",
        "lycanthrope",
        "lycanthropy"
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      "comment": "Werewolves",
      "content": "## Werewolves\n\nFeared or revered depending on cultural lens. Lycanthropy's origins remain mysterious: curse, blessing, or something between. Control varies wildly. Some retain human intellect, shift at will. Others surrender to instinct, becoming predators under full moons or stress. Ajin tribes often revere them as sacred guardians, nature's fury given form. Enhanced strength, speed, senses in beast shape. Vulnerable to silver, one constant across all variations. The curse persists. Silver provides mercy or murder depending on intent.\n\n---\n",
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    "92": {
      "key": [
        "vampire",
        "vampires",
        "vampyr",
        "bloodsucker"
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      "keysecondary": [],
      "comment": "Vampires",
      "content": "## Vampires\n\nUndead parasites wearing civilization's mask. Created through corrupted ritual during Animus's darkest phase, curse without cure. Universally hunted, feared, despised. Every nation maintains vampire-hunting organizations. Specialized technologies developed solely for their destruction. They infiltrate noble houses regardless, hiding behind titles and wealth. Predators mimicking prey until hunger overwhelms discretion. No redemption awaits them. No nation offers sanctuary. Only ash and stakes. The hunt continues nightly.\n\n---\n",
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    "93": {
      "key": [
        "Sacred Dawn"
      ],
      "keysecondary": [],
      "comment": "Sacred Dawn",
      "content": "## Order of the Sacred Dawn\n\nSecret vampire hunters within Church of Solaris:\n\n- Emblem: Rising sun and flaming sword\n- Motto: Lux Vincit Tenebras (Light Conquers Darkness)\n- Unknown to regular clergy, operate in independent cells\n- Hierarchy: Grand Master Jacques de l'Aube → Elders (Strategists and coordinators) → Paladins (Elite hunters, cell leaders) → Knights (Core members) → Initiates (Trainees) → Squires (New recruits)\n\nFaith weaponized against undead. Secrecy protects them from infiltration. Holy warriors conducting unholy work. The sun rises on vampire corpses.\n\n---\n",
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      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
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    "94": {
      "key": [
        "Blighted Chorus",
        "Chorus",
        "Assassin",
        "Assassins"
      ],
      "keysecondary": [],
      "comment": "Blighted Chorus",
      "content": "## Blighted Chorus\n\nOr simply the Chorus, assassin order worshipping twisted Xytheris interpretation:\n\n- Paradoxical name, blending decay and harmony\n- Their Black Verses doctrine deems murder sacred\n- Core beliefs: Truth in dissolution, forgetting brings freedom, discord creates harmony, every death unwinds the world\n- Members who lose most of their identity are believed to be closest to Xytheris: Leaders are the most psychologically broken, insanity as enlightenment\n- Brutal training erases identity through systematic brainwashing\n- Accept political contracts, making deaths appear divinely ordained\n- Targets marked with verse-specific symbols\n\nMadness masquerading as faith. They unravel minds before ending lives. Philosophy and murder merged completely. Entropy incarnate.\n\n---\n",
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      "selective": true,
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      "addMemo": true,
      "order": 100,
      "position": 1,
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    "95": {
      "key": [
        "green sash",
        "green sashes",
        "Rokhesh Rangers",
        "Last Stand"
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      "keysecondary": [],
      "comment": "Rokhesh Rangers",
      "content": "## Rokhesh Rangers\n\nElite Orc gunslingers led by Ranger General Gordakh Steeljaw:\n\n- Operate in autonomous 4-6 member teams\n- Mission: Liberate enslaved orcs, defend free communities\n- Blend traditional warrior codes with modern guerrilla tactics\n- Equipment: Customized rifles, revolvers, lightweight armor\n- Identified by green sashes dyed with Grey Marches sacred herbs\n- Hidden fortress 'Last Stand' location closely guarded\n\nFreedom fighters using powder and lead. Traditional honor, modern methods. Each rescue weakens oppressors. Each bullet speaks liberation.\n\n---\n",
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      "vectorized": false,
      "selective": true,
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      "order": 100,
      "position": 1,
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    "96": {
      "key": [
        "Midnight Raven",
        "Safiya",
        "raven",
        "ravens",
        "Noirciel",
        "Noire",
        "Laval"
      ],
      "keysecondary": [],
      "comment": "Midnight Raven",
      "content": "## The Midnight Raven\n\nSafiya de Noirciel dwells in secluded tower near Laval. Ageless human maintaining youthful appearance through polymorphism, centuries compressed into seeming twenty years. Raven-black hair, violet eyes, pale skin. Master of Shadow and Illusion, commands raven flocks through telepathic bonds. Speaks in soft whispers, dresses in dark feathers and revealing cloth. Amoral, whimsical, follows neither good nor evil but fleeting personal desire.\n\nCommon folk call her walking calamity. They're not entirely wrong. Ravens remember what she forgets. Shadows hide what she reveals.\n\n---\n",
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    "97": {
      "key": [
        "Aetheris",
        "Celestial Abyss",
        "lost island",
        "ancient civilization",
        "ancients",
        "ancient elves"
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      "keysecondary": [],
      "comment": "Lost Island of Aetheris",
      "content": "## Lost Island of Aetheris\n\nFifteen millennia past, Aetheris—Crown of Celestine Isles—plummeted into ocean depths. Most advanced sky island, its High Elves revered as near-divine for magical mastery. Now lies in Celestial Abyss, deep trench guarded by magical anomalies and perpetual storms. Exploration impossible by conventional means. Adventurers dream of uncovering ruins anyway. Ancient power draws fools like moths to flame. The abyss keeps its secrets. Corpses don't argue. Some graves should remain sealed.\n\n---\n",
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        "addMemo": true,
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        "exclude_recursion": false,
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      "outletName": "",
      "name": "Lost Island of Aetheris"
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    "98": {
      "key": [
        "Aetherian",
        "Artifact",
        "Artifacts",
        "Relic",
        "Relics",
        "Lost language",
        "old tongue",
        "lost tongue"
      ],
      "keysecondary": [],
      "comment": "Old Aetherian",
      "content": "## Old Aetherian\n\nLost language from Aetheris's golden age, surviving only in artifact inscriptions. Single sentence requires scholars days or weeks to decipher, if they succeed at all. Among High Elves, only eldest elders speak it fluently. Dead tongue for dead civilization. The words remember what speakers forgot. Power lingers in forgotten syllables.\n\n---\n",
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
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      "name": "Old Aetherian"
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    "99": {
      "key": [
        "Syrrandri",
        "Vathrari",
        "Vith'khar",
        "Draekar",
        "Tirvalar",
        "Tharvalis",
        "Durazari",
        "Noctharel",
        "Athrani",
        "Y'marhazi",
        "Kharnak'ei"
      ],
      "keysecondary": [],
      "comment": "Old Aetherian Vocabulary",
      "content": "## Old Aetherian Vocabulary\n\nAncient words for living things:\n\n- Syrrandri (High Elf), Sylvrana (Wood Elf), Vathrari (Dark Elf)\n- Draekar (Dragon), Vith'khar (Asloth), Athrani (Primordial)\n- Tirvalar (Human), Tharvalis (Demi-human), Kharnak'ei (Orc)\n- Durazari (Dwarf), Y'marhazi (Demon), Noctharel (Vampire)\n\nNames carry power. These names predate modern arrogance.\n\n---\n",
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      "addMemo": true,
      "order": 100,
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      "probability": 100,
      "useProbability": true,
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      "uid": 99,
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        "weight": 10,
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    },
    "100": {
      "key": [
        "mage wars"
      ],
      "keysecondary": [],
      "comment": "The Mage Wars",
      "content": "## The Mage Wars\n\nCentury ago, mages revolted against technological replacement. Series of conflicts across Orin as magic fought machinery. Pride versus progress. Tradition against innovation. The mages lost. Technology marches regardless of magical objections. Some wounds never heal. Resentment festers still.\n\n---\n",
      "constant": false,
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      "addMemo": true,
      "order": 100,
      "position": 1,
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      "probability": 100,
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      "name": "The Mage Wars"
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    "101": {
      "key": [
        "Three Crowns",
        "Marcel",
        "Ferremont",
        "Bernard",
        "Laurent"
      ],
      "keysecondary": [],
      "comment": "War of Three Crowns",
      "content": "## War of Three Crowns\n\nIn 1702, King Laurent of Vaillancourt seized Ferremont from Rosencourt. Twelve years later, Laurent's death sparked civil war between sons Marcel and Bernard. Rosencourt intervened, seeking reclamation. Marcel crushed both brother and foreign claim, securing Ferremont and crown. Became King Marcel d'Étincelle. Family blood and foreign ambition drowned in same mud. Victory requires eliminating all challengers.\n\n---\n",
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      "vectorized": false,
      "selective": true,
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      "addMemo": true,
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      "position": 1,
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      "delay": 0,
      "uid": 101,
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        "sticky": 0,
        "weight": 10,
        "addMemo": true,
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        "probability": 100,
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        "automation_id": "",
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      "name": "War of Three Crowns"
    },
    "102": {
      "key": [
        "Razrias"
      ],
      "keysecondary": [],
      "comment": "Kingdom of Razrias",
      "content": "## Kingdom of Razrias\n\nProsperous Ajin kingdom at Adamantine Range's base, twelve clans united after centuries of war.\n\nThe Fall of Razrias:\nTwo millennia past, unknown Primordial manifested during celestial alignment. Coalition formed: humans, elves, dwarves united against cosmic threat. Final battle annihilated both Primordial and defenders. Surviving Ajin fled to Yuria under Asuka Clan protection. Victory through mutual destruction. The mountain remembers their sacrifice. So do the spirits.\n\n---\n",
      "constant": false,
      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 1,
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      "excludeRecursion": true,
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
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      "uid": 102,
      "displayIndex": 102,
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        "addMemo": true,
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      "name": "Kingdom of Razrias"
    },
    "103": {
      "key": [
        "tempest"
      ],
      "keysecondary": [],
      "comment": "Tempest",
      "content": "## VAS Tempest (Valoria Aerial Ship Tempest)\n\nValorian expedition airship sacrificing armor for speed and range:\n\n- Medium-sized, crew of twenty-five\n- Lightly armored but exceptionally agile\n- Nine rifled cannons (one at the bow), deadly accurate at range\n- Crew trained for marksmanship and boarding actions\n- Notable crew: Captain Lydia Neraia, First Officer Elias Sharpe, Navigator Rowan Blackwell, Chief Engineer Tobias Dale, Finch (Gunner), Maia (Cook), Sienna (Lookout), Medic (Dr. Lorrain)\n\nGlass cannon of the skies. Kills before being killed. Speed compensates for fragility. Usually.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
      "addMemo": true,
      "order": 100,
      "position": 2,
      "disable": false,
      "excludeRecursion": false,
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      "probability": 100,
      "useProbability": true,
      "depth": 4,
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    "104": {
      "uid": 104,
      "key": [
        "Neuschwanstein"
      ],
      "keysecondary": [],
      "comment": "Duchy of Neuschwanstein",
      "content": "## Duchy of Neuschwanstein\n\nWealthy alpine duchy within Kaiserreich's Juwelenküsten:\n\n- Capital: Schwanenfurt, alpine trade hub at ancient ford\n- Population: ~100,000-150,000\n- Ruler: Duchess Elise von Neuschwanstein, twenty-two and orphaned young\n- Flag: Silver swan on deep blue, crowned with white mountain peaks\n- Local Legend: The Silver Swan Knight\n- Ducal Guard: 800-1,200 troops, officially \"honor guard,\" practically small army\n- Wealth from mountain trade routes, cosmopolitan port access\n\nFormer royal house demoted to duchy status after conquest. The swan remains their symbol. The empire watches closely. Legends make poor foundations for loyalty.\n\n---\n",
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      "addMemo": true,
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    },
    "105": {
      "uid": 105,
      "key": [
        "Schwanenfurt"
      ],
      "keysecondary": [],
      "comment": "Schwanenfurt",
      "content": "## Schwanenfurt (Neuschwanstein)\n\nAlpine capital sprawling around ancient ford where legend claims silver swan once appeared. Stone bridges span cold mountain rivers, merchant caravans threading through passes that made the city wealthy centuries before conquest. White peaks tower above slate roofs and carved timber facades. Trade flows: Orin goods heading west, Kaiserreich exports climbing east through profitable neutrality.\n\nSchloss Neuschwanstein rises above the old quarter, swan banners streaming from towers where kings once ruled. Now merely duchess, merely duchy. Cosmopolitan enough to host foreign traders, traditional enough to celebrate festivals predating empire.\n\nDucal Guard patrols in ceremonial silver, weapons decidedly functional.\n\n---\n",
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      "vectorized": false,
      "selective": true,
      "selectiveLogic": 0,
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      "position": 1,
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    "106": {
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      "key": [
        "Wilhain"
      ],
      "keysecondary": [],
      "comment": "Wilhain",
      "content": "## Wilhain (Neuschwanstein)\n\nSmall town tucked in Neuschwanstein's forested alpine valleys, population barely reaching a thousand. Timber and pasture keep it breathing. Quiet enough that gossip counts as entertainment.\n\nSchloss Rosenhof overlooks the village and lake, country estate inherited through Elise's mother's family. Intimate compared to Schwanfurt's palace. Summer retreat where the duchess spent childhood before duty called. Her parents rest in the estate's family crypt. The locals remember them fondly. Remember her as the girl who played by the water before orphanhood forced adulthood.\n\nShe returns when court politics suffocate. They don't pry. Loyalty earned through generations, not imperial decree. The kind of place where everyone knows your name. For duchesses, that's either comfort or prison.\n\n---\n",
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    "107": {
      "uid": 107,
      "key": [
        "Silver Swan"
      ],
      "keysecondary": [],
      "comment": "Silver Swan of the Ford",
      "content": "## The Silver Swan of the Ford\n\nAncient myth, origin buried in centuries:\n\nNameless knight appeared at river ford when peril threatened scattered valley folk. Silver swan accompanied—glowing like moonlight on water, witnesses claimed. The knight defended the ford with blade and resolve. When peace returned and grateful survivors demanded a name, the knight smiled: _\"When the mountains call, the swan returns.\"_\n\nBoth vanished into mountain mists.\n\nThe ford became Schwanenfurt. Alpine royal houses adopted the swan as heraldry. Bards embellished details—was the knight man or woman, mortal or spirit, even real at all? Doesn't matter. The legend embedded itself in regional identity like roots through stone.\n\n---\n",
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        "Elise"
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      "content": "## Marianne\n\nTwenty-eight years old, Elise's personal handmaid since childhood. Entered service at twelve, raised alongside her lady. Became caretaker when Elise's parents died. More sister than servant. Loyalty transcending class. The only warmth in a cold duchess's life. Trust earned through shared trauma.\n\n---\n",
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        "Elise"
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      "comment": "Roswald",
      "content": "## Commander Roswald von Bergfried\n\nNeuschwanstein's Ducal Guard commander, appointed by Elise's parents twenty years past. Minor nobility, career soldier, late fifties with grey threading his beard. Loyal to Neuschwanstein bloodline, not imperial throne. Commands 800-1200 troops through gruff competence and paternal protectiveness toward orphaned duchess. Knows the Guard's size exceeds \"honor guard\" fiction. Maintains it anyway.\n\nThe mountains remember oaths sworn to dead duke and duchess. So does he.\n\n---\n",
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        "Sebastian",
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        "Elise"
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      "comment": "Sebastian",
      "content": "## Sebastian\n\nNeuschwanstein household butler, served three generations of the family. Sixty-ish, impeccable posture, silver hair, that perfect butler dignity that makes nobles feel inadequate. Knew Elise since childhood, watched grief transform girl into ice duchess. Works seamlessly with Marianne—she handles Elise's heart, he handles everything else. \n\nEvery teacup placed precisely. Every silence calculated. Butlers see everything. Sebastian remembers more.\n\n---\n",
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        "Airship"
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      "content": "## Silberschwinge & Captain Lucia Rochel\n\nSilberschwinge: Duchess Elise's personal airship, small civilian vessel bearing swan heraldry. Inherited from her parents along with its captain.\n\nCaptain Lucia Rochel, early thirties, ex-Valorian Air Corps owing life-debt to late duke and duchess. Sarcasm concealing protective instincts toward orphaned employer. Professionally keeps distance, actually keeps watch. Altenburg tolerates foreign captain because alternatives look worse, replacing her admits Neuschwanstein requires surveillance.\n\nCrew of fifteen maintains fiction of civilian luxury vessel. Silver wing flies under scrutiny.\n\n---\n",
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        "drachenkaiser"
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      "comment": "Emperor Adrian",
      "content": "## Adrian von Baden-Schönhausen, Kaiser of Drachenkaiserreich\n\nDrachenkaiser Adrian earned respect through youthful exploits and competent rule. Time proved crueler enemy than any he faced. Now terminally ill, bedridden, watching empire he built face uncertain succession. Heroes age poorly. Legends die badly. The throne awaits new occupant.\n\n---\n",
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      "content": "## Lucien von Baden-Schönhausen\n\nDrachenkaiserreich's Crown Prince: handsome, spoiled, questionable competency. Good looks count more than ability when born to power. The Empire watches nervously as their future ruler demonstrates why hereditary succession has inherent flaws. Pretty faces rarely compensate for empty heads.\n\n---\n",
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        "Nürnberg",
        "Nurnberg",
        "Nora"
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        "Balthazir",
        "Headmaster"
      ],
      "keysecondary": [],
      "comment": "Balthazir",
      "content": "## Balthazir\n\nTowering Knowledge Demon with obsidian skin, Headmaster of the Royal Academy since 1752. Vaillancourt's highest-ranking registered demon, only non-human to lead the Academy. Commands respect through stern reputation carefully cultivated. Secretly spends entire nights helping struggling students—rumors firmly denied to maintain fearsome image. Kindness disguised as severity. The students who matter know the truth. Those who don't aren't worth enlightening.\n\n---\n",
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    "120": {
      "key": [
        "Nezraya",
        "Matron Mother"
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      "comment": "Nezraya",
      "content": "## Nezraya\n\nMatron Mother Nezraya Tal'vestra y'th Morvyth: overlooked daughter who became naval architect through patience and vengeance. Four centuries of shadow magic and political manipulation elevated her house. Silver-white hair, crimson eyes, regal beauty concealing ruthless mind. Executed all who betrayed her bloodline a century after rising to power.\n\nTrust no one. Forgive nothing. Rule absolutely. The spider remembers every slight.\n\n---\n",
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    "121": {
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      "comment": "Xylvixi",
      "content": "## Xylvixi Nath'vari y'th Morvyth\n\nNezraya's niece and presumed heir at 178—young by Vathren standards. Tall and lithe, silver-streaked obsidian hair, crimson eyes, skilled shadow manipulator with occasionally impressive intellect. Walks careful line between competence and threat. Valuable enough to keep, dangerous enough to watch. Succession politics demand precise performance. One mistake ends inheritance. Permanently.\n\n---\n",
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    "122": {
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        "yuri"
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      "keysecondary": [],
      "comment": "Yuri",
      "content": "## Yuri\n\nGenevieve's Adventurers' Guild receptionist with aquamarine eyes and white fox features. Polite demeanor masking sharp perception, subtle humor endearing her to adventurers. Demi-human charm serving dangerous profession. She processes their contracts. Files their deaths. Maintains professional smile throughout. The Guild's friendly face hiding mortality statistics.\n\n---\n",
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      "key": [
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      "keysecondary": [],
      "comment": "Willow",
      "content": "## Willow\n\nAdventurers' Guild's Haven headquarters receptionist: green eyes, light brown hair, perpetually flustered. Eager to please, overwhelmed by HQ chaos. New enough to care, inexperienced enough to show it. Baptism by fire at busiest branch. She'll harden or break. The Guild shapes all who serve it.\n\n---\n",
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    "124": {
      "key": [
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      "keysecondary": [],
      "comment": "Celia",
      "content": "## Celia\n\nAdventurers' Guild's Albia branch receptionist commanding attention through effortless sophistication. Chestnut hair, green eyes, impeccable presentation. Sharp wit, sharper negotiation skills. Maritime contracts require finesse, she delivers. Adventurers forget she's gatekeeper between them and payment. Charm concealing calculation. Beauty weaponized for profit.\n\n---\n",
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    "125": {
      "key": [
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      ],
      "keysecondary": [],
      "comment": "Klaus",
      "content": "## Klaus\n\nAdventurers' Guild Altenburg branch receptionist, retired military, piercing blue eyes. Stern, disciplined, protocol obsessed. Runs Guild operations like military campaign. Efficiency over empathy. Orders over mercy. Imperial method applied to adventurer management. The bureaucracy has teeth. Klaus sharpens them daily.\n\n---\n",
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      "key": [
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      "keysecondary": [],
      "comment": "Greta",
      "content": "## Greta\n\nSchwanenfurt Guild receptionist, retired B-rank adventurer. Fiery red hair, green eyes, thick athletic build.  Former mountain specialist until wyvern encounter ended her climbing career.\n\nProtective in the terrifying way mothers protect foolish children. Adjusts armor straps without asking permission, confiscates inadequate cold-weather equipment, refuses contracts to underprepared idiots regardless of rank. Adventurers either love or fear her. Smart ones feel both.\n\n---\n",
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      "keysecondary": [],
      "comment": "Eldenyr",
      "content": "## Prince Eldenyr Syr'alath fen'Valandor\n\nValandor's prince ruling with stern wisdom earned over centuries. Silver-streaked hair, penetrating gaze reflecting accumulated experience. Outwardly disapproves of his adopted daughter's adventuring. Secretly collects every story of her exploits. Maintains High Elven isolationist values publicly. Pride and worry war privately. Parental love constrained by tradition.\n\nThe father fears. The prince forbids showing it.\n\n---\n",
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      "comment": "Saphielle",
      "content": "## Princess Saphielle Lun'ariel fen'Valandor\n\nValandor's princess, renowned artist and healer providing family's emotional center. Gentle demeanor concealing constant worry. Studio filled with unfinished portraits of absent daughter. Maintains healing potions specifically for adventuring injuries. Mother's love prepared for inevitable wounds.\n\nArt therapy through painting ghosts. Hope stored in glass bottles. Waiting brings its own suffering.\n\n---\n",
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        "Sylvanetta",
        "Lunastrea",
        "Sylvie",
        "Luna",
        "Wintershade"
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      "comment": "Sylvanetta",
      "content": "## Lunastrea Sylvanetta fen'Valandor\n\nDark Elf raised among High Elves, abandoned College of Magic to become an A-Rank adventurer. Wields singing sword Fyral Laerith across continents. Maintains triple identity: reluctant Valandor heir, romance novelist 'Luna Wintershade,' and origin-seeker. Adopted daughter searching for birth truth. The sword sings her loneliness. The novels romanticize what she lacks. Adventure fills emptiness poorly. Truth remains elusive.\n\n---\n",
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        "Cirielen"
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      "comment": "Cirielen",
      "content": "## Cirielen Lun'ariel fen'Valandor\n\nPrince Eldenyr and Princess Saphielle's biological daughter with rare magical talent, precocious beyond years. Idolizes her adopted Dark Elf sister, Lunastrea Sylvanetta, collects her novels eagerly. Parents claim Sylvanetta's experience makes better heir. Sylvanetta insists Cirielen deserves crown. Sisters bonded despite inheritance complications. Support transcending succession.\n\nThe younger teaches acceptance. The elder learns family value. Blood matters less than choice.\n\n---\n",
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        "Bladesong",
        "Bladesinging",
        "Bladesinger",
        "Bladesingers"
      ],
      "keysecondary": [],
      "comment": "Bladesong",
      "content": "## Bladesong\n\nAncient martial art of Celinestria's followers: elegant swordplay, arcane magic, melodic movement merged. Practitioners channel cosmic energy through enchanted blades, crafting steel-and-starlight songs. Flourished among Dark Elves who defied Asloth, especially those devoted to moonlight, beauty, and the blade. Most purged during Asloth's rise. True Bladesingers now rare. The dance survives. Few remember the steps. Fewer master them.\n\n---\n",
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      "comment": "Astral Bladesong",
      "content": "## Astral Bladesong\n\nAdvanced form of Bladesong requiring a singing blade. Cosmic energy merged with High Elven dueling creates visible starlight trails. Blade and wielder harmonize perfectly: weapon's melody responding to emotion, enhancing perception and speed.\n\nKey stances:\n- First Light: Opening stance, defensive observation\n- Midnight Crescent: Aggressive assault, sweeping attacks\n- Twilight: Third position, sudden strikes\n- Celestial Arc: Aerial maneuver, Force Magic fusion\n\nMastery demands total synchronization. The blade judges worthiness. Stars witness perfection or failure. No middle ground exists.\n\n---\n",
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      "key": [
        "Silver-Haired",
        "Stranger",
        "Bahamut",
        "Guardian"
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      "keysecondary": [],
      "comment": "The Silver-Haired Stranger",
      "content": "## The Silver-Haired Stranger\n\nArcanthea's quietest haunting wears a face nobody files reports about.\n\nHarbormaster logs note him in margins: dockworker, unremarkable traveler, figure standing at steamship rails with patience no human body carries. Witness accounts never match. They agree on one thing: something ancient occupies whatever form it currently prefers.\n\nHigh Elves know. They say nothing.\n\nWhether the sky's guardian still roams in borrowed flesh, or something older merely wears the name—nobody pursues proof. Some truths are better company when kept quiet.\n\n---\n",
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        "content": "Arcanthea is the name of this PLANET.  Industrialization and steampunk style machinery co-exist with ancient magic. The planet is dominated by vast oceans with two main continents - Orin, the bigger of the two, and Drachenland. All kinds of fantasy races inhabit the world, along with common fantasy monsters.\n\nThe starting year is 1865 Common Era.\n",
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        "content": "Arcanthea has three moons, observed as celestial bodies through telescopes:\n - Chronos: The largest moon, silvery white; Associated with time, fate, and prophecy.\n - Mystra: Medium-sized moon with a slight blue tinge; Associated with arcane energy and spellcraft.\n - Animus: The smallest moon, with a warm golden glow; Associated with life, death, and spiritual energy.\n",
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        "content": "Other notable celestial bodies visible from Arcanthea:\n - The Twins (binary stars): One red, one blue\n - Halcyon, also known as Merchant's Light: A bright yellowish planet, used for navigation\n - Moorindal: A distant ice planet visible only through telescopes\n - Kerlin, The Veiled Lady: A ringed gas giant with mysterious colorful bands\n - Aether: A mystical nebula that glows softly at night\n - Zyphyr: A comet that passes every decade, marking a time of great change or upheaval\n",
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        "id": 3,
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          "Vaillan",
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        "content": "Notable languages in Arcanthea:\n - Vaillan, also known as Common Orinian, or simply Common. Native language of Vaillancourt and lingua franca in Orin.\n - Aerathir, language of the High Elves in Celestine Isles.\n - Reichsprache, spoken by the people of Kaiserreich in Drachenland.\n - Primal Tongue, ritualistic language for communications between tribes in Yuria.\n - Old Aetherian, lost language of Aetheris.\n",
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        "content": " Some of the deities of Arcanthea:\n - Asloth: Demon Queen of Spiders, Mistress of Lies and Trickery. Most influential goddess of the Dark Elves.\n - Celinestria, the Dark Maiden: Dark Elf goddess of the cosmos. Worshiped by Dark Elves who rejected Asloth.\n - Solaris: God of Dawn, Lord of Birth and Renewal. Most widely worshiped deity in Arcanthea.\n - Bahamut, the Guardian Spirit: Lord of the Sky and Dragons. High Elf's patron god.\n - Xytheris, the Shattered Whisper: Goddess of Entropy, Forgotten Memories, Chaotic Decay, and Unraveling Truths.\n",
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        "content": "Solaris is the God of Dawn, Lord of Birth and Renewal. He is the most widely worshiped deity in Arcanthea. Solaris is most commonly depicted as a towering figure wreathed in golden rays of light, often as brass and gold statues.\n",
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          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "asloth",
          "spider",
          "spiders",
          "demon queen"
        ],
        "secondary_keys": [],
        "content": "Asloth, the Demon Queen of Spiders, Mistress of Lies and Trickery, is the most influential goddess of the Dark Elves. Asloth is an active participant in Dark Elf society, often appearing as a beautiful but terrifying Dark Elf woman from the waist up, merging into a massive spider body. Often depicted seated on a throne made of webbing and shadows.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 7,
        "comment": "Asloth",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 39,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "bahamut",
          "guardian"
        ],
        "secondary_keys": [],
        "content": "Bahamut, the Guardian Spirit, Lord of the Sky and Dragons, is the High Elf's patron god. Bahamut is typically depicted as a colossal dragon with scales of pure white or silver, sometimes depicted in a more humanoid form with draconic features. Multiple unconfirmed sightings of Bahamut have been reported by multiple airship crews.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 8,
        "comment": "Bahamut",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 40,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Celinestria",
          "dark maiden"
        ],
        "secondary_keys": [],
        "content": "Celinestria, the Dark Maiden: Dark Elf goddess of the cosmos. She is depicted as an unclad Dark Elf maiden of ethereal beauty, with ankle-length silvery hair and glossy obsidian skin. Her domains include beauty, song, dance, freedom, moonlight, swordwork, and hunting.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 9,
        "comment": "Celinestria",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 41,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Xytheris",
          "Entropy",
          "Memories",
          "Chaos",
          "Chaotic",
          "Decay",
          "Truths",
          "Revelation",
          "Revelations"
        ],
        "secondary_keys": [],
        "content": "Xytheris, the Shattered Whisper: Goddess of Entropy, Forgotten Memories, Chaotic Decay, and Unraveling Truths. She is depicted as a fractured silhouette, her form dissolving into moths or ash. Xytheris is neither cruel nor kind, she governs the slow death of stars, the rusting of empires, and the quiet rot beneath polished surfaces. She believes true clarity lies in disintegration. By erasing lies, illusions, and rigid narratives, she exposes raw, uncomfortable truths.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 10,
        "comment": "Xytheris",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 42,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "T'Seraa",
          "fortune",
          "lady luck"
        ],
        "secondary_keys": [],
        "content": "T'Seraa: Goddess of luck and good fortune, believed to have disappeared centuries ago, with one rumor saying she was slain by Asloth out of jealousy. She is commonly depicted as a beautiful woman with long, flowing blonde hair with platinum streaks. She had heterochromatic eyes, one eye silver, the other gold, representing different sides of the same coin. There are unconfirmed rumors of a prophecy foretelling her reincarnation into the mortal world.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 11,
        "comment": "T'Seraa",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 43,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "orin",
          "east"
        ],
        "secondary_keys": [],
        "content": "Orin is the larger of the two continents in Arcanthea, consisting of many kingdoms.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 12,
        "comment": "Orin",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 44,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "drachenland",
          "west"
        ],
        "secondary_keys": [],
        "content": "Drachenland is the smaller of the two continents in Arcanthea, to the west of Orin across the Sovereign Sea. Ruled entirely by Kaiserreich.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 13,
        "comment": "Drachenland",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 45,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Yuria",
          "forest"
        ],
        "secondary_keys": [],
        "content": "The Great Yuria Forest is a large woodland at the center of Orin, at the foot of the Adamantine Range. Home to Wood Elves and Ajin.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 14,
        "comment": "Great Yuria Forest",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 46,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Grey Marches",
          "marches"
        ],
        "secondary_keys": [],
        "content": "The Grey Marches is an arid stretch of land in southwest Orin, home to the Orcs of Rhokesh.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 15,
        "comment": "The Grey Marches",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 47,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "adamantine",
          "mountain",
          "mountains"
        ],
        "secondary_keys": [],
        "content": "Adamantine Range is a long mountain range in central Orin.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 16,
        "comment": "Adamantine Range",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 48,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "ocean",
          "sea",
          "veil",
          "seas",
          "oceans"
        ],
        "secondary_keys": [],
        "content": "Oceans and seas of Arcanthea:\n - Sovereign Sea (between Orin and Drachenland)\n - The Glacial Expanse (northern arctic ocean)\n - Aetheric Veil (east of Orin)\n - The Endless West (west of Drachenland)\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 17,
        "comment": "Oceans",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 49,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "slave",
          "slaves",
          "slavery"
        ],
        "secondary_keys": [],
        "content": "Slavery exists with differing legality among the nations.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 18,
        "comment": "Slavery",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 50,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "adventurer",
          "guild",
          "Adventurer's Guild",
          "adventurers",
          "Adventurers' Guild"
        ],
        "secondary_keys": [],
        "content": "Adventurers' Guild:\n - Neutral organization with branches all over the world\n - Manages adventurers, quest assignments, member registrations, handling of rewards\n - Each Guild Hall consists of a reception area, a quest board, and a tavern\n - Adventurers are ranked from F-Rank up to S-Rank. They cannot take quests they're not qualified for\n - Each member carries their guild card, detailing their info and rank, used for taking quests and receiving rewards\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 19,
        "comment": "Adventurers' Guild",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 51,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "adventurer",
          "guild",
          "Adventurer's Guild",
          "adventurers",
          "Adventurers' Guild"
        ],
        "secondary_keys": [
          "Haven"
        ],
        "content": "Adventurers' Guild Haven Branch:\n - The Guild's HQ\n - Receptionist: Willow\n - Focus: Diverse quests, merchant escorts, bounties, espionage\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 20,
        "comment": "Adventurers' Guild - Haven",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "Adventurer's Guild",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 53,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": true,
          "delay_until_recursion": true
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "adventurer",
          "guild",
          "Adventurer's Guild",
          "adventurers",
          "Adventurers' Guild"
        ],
        "secondary_keys": [
          "Genevieve",
          "Vaillancourt"
        ],
        "content": "Adventurers' Guild Genevieve Branch:\n - Receptionist: Yuri\n - Focus: Traditional adventuring, knightly quests, local legends\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 21,
        "comment": "Adventurers' Guild - Genevieve",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "Adventurer's Guild",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 52,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": true,
          "delay_until_recursion": true
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "adventurer",
          "guild",
          "Adventurer's Guild",
          "adventurers",
          "Adventurers' Guild"
        ],
        "secondary_keys": [
          "Valoria",
          "Albia"
        ],
        "content": "Adventurers' Guild Albia Branch:\n - Receptionist: Celia\n - Focus: Maritime Monster Hunting, Cargo Recovery, Trade Escorts, \"Discreet\" Tasks\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 22,
        "comment": "Adventurers' Guild - Albia",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "Adventurer's Guild",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 54,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": true,
          "delay_until_recursion": true
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "adventurer",
          "guild",
          "Adventurer's Guild",
          "adventurers",
          "Adventurers' Guild"
        ],
        "secondary_keys": [
          "Kaiserreich",
          "Altenburg"
        ],
        "content": "Adventurers' Guild Altenburg Branch:\n - Receptionist: Klaus\n - Focus: Maintaining Order, Monster Hunting, Resource Acquisition\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 23,
        "comment": "Adventurers' Guild - Altenburg",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "Adventurer's Guild",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 55,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": true,
          "delay_until_recursion": true
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "association",
          "Merchants Association",
          "trade route",
          "merchant's guild",
          "albia"
        ],
        "secondary_keys": [],
        "content": "Albia Merchants Association:\n - One of the most powerful guilds in Valoria\n - Must be registered to do any business in Albia\n - Has a banking service\n - In a constant power struggle with the VTC\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 24,
        "comment": "Albia Merchants Association",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 56,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Royal Academy",
          "Genevieve Academy"
        ],
        "secondary_keys": [],
        "content": "Royal Academy of Genevieve:\n - Most prestigious educational institution in Orin\n - Headmaster: Balthazir, a Knowledge Demon, stern but secretly kind\n - Only accepts nobles\n - Famed for its martial and magical courses\n - Students are between the age of fourteen (first-year) to twenty (seventh-year, senior)\n - Students live in dorms, and are allowed to bring along servants\n - Consists of different departments for knights, artificers, etc. The most prestigious being the Department of Battle Wizards\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 25,
        "comment": "Royal Academy of Genevieve",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 57,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Altenburg Academy",
          "Imperial Academy"
        ],
        "secondary_keys": [],
        "content": "Altenburg Imperial Academy:\n - Premiere educational institution of the Empire\n - Headmaster: Baroness Helena von Degenhart, former Commander of the 8th Aegis Frame Division, oversees both traditional and AFTI programs\n - Separate classes for nobles and commoners\n - Famed for its officer and engineering courses\n - Students are between the age of sixteen (first-year) to twenty one (sixth-year, senior)\n - Noble students live in dorms with servants, commoners live in military style barracks\n - Aegis Frame Technical Institute (AFTI) is the most prestigious branch\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 26,
        "comment": "Altenburg Imperial Academy",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 58,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Aegis Frame Technical Institute",
          "AFTI"
        ],
        "secondary_keys": [],
        "content": "The Aegis Frame Technical Institute (AFTI), a specialized branch of the Altenburg Imperial Academy, trains elite Aegis Frame pilots and engineers. Admission is highly selective, open to nobles and commoners who demonstrate exceptional skill. Students follow either the Pilot Track, emphasizing combat tactics and magical theory, or the Engineer Track, focusing on mechanical systems and magical maintenance. Renowned for its rigorous training, the institute has produced many of Kaiserreich’s most distinguished Aegis Frame crews.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 27,
        "comment": "Aegis Frame Technical Institute",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 59,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "human",
          "humans"
        ],
        "secondary_keys": [],
        "content": "Humans are the most numerous due to the shorter lifespan and reproduction cycle. They occupy the two main continents of the planet.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 28,
        "comment": "Humans",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 60,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "elf",
          "elves",
          "elven",
          "Aelvani"
        ],
        "secondary_keys": [],
        "content": "Elves, collectively known as Aelvani, are divided into sub-races:\n - High Elves (Asyran) - Fair-skinned isolationist elves who live on floating sky islands. (2000 years lifespan.)\n - Wood Elves (Sylvar) - Bronze skinned elves of shorter stature, live in glades in the Great Yuria Forest. (500 years lifespan)\n - Dark Elves (Vathren) - Darker grayish skinned elves from the archipelagos southeast of Orin. (900 years lifespan)\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 29,
        "comment": "Elves",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 2,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 61,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "high elf",
          "high elves",
          "high elven",
          "Asyran",
          "Asyrans"
        ],
        "secondary_keys": [],
        "content": "High Elves, or Asyran as they call themselves, reside on the Celestine Isles, a collection of magically sustained sky islands. Known for their isolationist tendencies and conservative stance toward technology, their cities are characterized by towering spires and immense, ancient trees. High Elves naturally live for around 2,000 years, though their lifespans can be significantly extended through the use of magic. They typically stand between 6'2\" to 6'8\" (188-203 cm) in height.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 30,
        "comment": "High Elves",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 62,
          "case_sensitive": false,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": true,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "wood elf",
          "wood elves",
          "wood elven",
          "Sylvar",
          "Sylvars"
        ],
        "secondary_keys": [],
        "content": "Wood Elves, or Sylvar as they call themselves, make their home in the glades of the Great Yuria Forest, a vast woodland in central Orin. With bronze skin and a shorter, agile build, they are deeply connected to their natural surroundings. Each clan is governed by a circle of druids. Wood Elves frequently clash with poachers and slavers, defending their land fiercely. Their lifespans typically reach around 500 years, though many lives are cut short by the dangers they face. They typically stand between 5'4\" to 5'10\" (163-178 cm) in height.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 31,
        "comment": "Wood Elves",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 63,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": true,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "dark elf",
          "dark elves",
          "dark elven",
          "Vathren",
          "Vathrens"
        ],
        "secondary_keys": [],
        "content": "Dark Elves, or Vathren as they call themselves, are distinguished by their dark grayish skin and inhabit The Shrouds, a sprawling archipelago southeast of Orin near the equator. Their society is matriarchal, with men often facing severe oppression, and slavery is not only legal but deeply ingrained in their culture. Renowned as master sailors and feared pirates, the Dark Elves command the world's most formidable navy. Despite their potential lifespan of nearly 900 years, most meet violent ends long before reaching old age. They typically stand between 5'8\" to 6'3\" (173-190 cm) in height.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 32,
        "comment": "Dark Elves",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 64,
          "case_sensitive": false,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": true,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "orc",
          "orcs"
        ],
        "secondary_keys": [],
        "content": "Orcs are a dying race, with most forced into factory work or slavery. Free tribes, determined to liberate their people, made their homes in the harsh lands of the Grey Marches. Some tribes have migrated to the Arctic north pole, seeking freedom from other races. Orcs in Orin have earthy skin tones, from deep tan to reddish-brown, while Orcs in the Arctic are paler, with shades of grey, bluish-grey, or greenish undertones.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 33,
        "comment": "Orcs",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 65,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "dwarf",
          "dwarves",
          "dwarven"
        ],
        "secondary_keys": [],
        "content": "Dwarves: They DO NOT live underground nor in the mountains, these dwarves rule the waves from colossal maritime fortresses - titanic platforms of steel and enchanted metal that float across the world's oceans. From engineering marvels like the mighty Irontide, they pioneer the fusion of magic and technology, producing most of the world's greatest inventions in partnership with their gnomish allies. These seafaring dwarves have transformed their fortified seasteads into centers of innovation, where arcane science flourishes far above the ocean floor.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 34,
        "comment": "Dwarves",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 4,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 66,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "gnome",
          "gnomes"
        ],
        "secondary_keys": [],
        "content": "Gnomes are integrated into dwarven society and help them with research. They are seen as equals among the dwarves.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 35,
        "comment": "Gnomes",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 67,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "beastfolk",
          "beastkin",
          "demi-human",
          "demi-humans",
          "deminhuman",
          "demihumans",
          "animal ears",
          "kemonomimi",
          "catgirl",
          "foxgirl",
          "ajin"
        ],
        "secondary_keys": [],
        "content": "**Demi-Humans**, or Ajin as they call themselves, are humans descended from bloodlines whose ancestors had mingled with the primal forest spirits. They are humans with animal features—most commonly ears and tails from animals like cats, foxes, or wolves. They have villages and clans in the Great Yuria Forest and Adamantine Range. Ajin culture is inspired by feudal Japan.\n\n**IMPORTANT**: Except for animal ears and tails, Ajin have otherwise human appearances. They do NOT have paws, claws, whiskers, or fur.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 36,
        "comment": "Ajin",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 68,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "demon",
          "demons",
          "demonic",
          "demoness"
        ],
        "secondary_keys": [],
        "content": "Demons are not inherently evil beings but rather ancient spirits that embody primal forces and desires. Their origins are tied to ancient deities. Unlike Primordials, demons aren't true immortals, although they don't age, they can still be permanently killed when their physical bodies are destroyed.\n\nCultural Views on demons:\n - High Elves: View demons as corrupted celestial spirits; officially banned but secretly consulted for knowledge.\n - Dark Elves: See demons as allies and integrate them into society, valuing their magic and wisdom.\n - Kaiserreich: Publicly bans and oppose demons but secretly employs them in organizations, including the military.\n - Vaillancourt: Regulates demon presence; requires registration and oversight but values their role in magical research and business.\n - Dwarves: Respect demons' power, maintain formal contracts, and value their expertise while distrusting their influence.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 37,
        "comment": "Demons",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 69,
          "case_sensitive": null,
          "group_override": false,
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          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "ancients",
          "devil",
          "primordial",
          "primordials"
        ],
        "secondary_keys": [],
        "content": "Primordials are beings of immense power and antiquity, predating recorded history. They are the embodiment of primal forces, such as elements, emotions, or abstract concepts. Unlike common demons, they have true immortality, when their physical forms are destroyed, they dissipate into energy, returning to their primal source to reform over time, a process that can take decades to millennia.\n - Some can take the form of a mortal race\n - Their magic far exceeds mortal mages\n - Some seek power, others simply observe the world, or influence from the shadows\n - The oldest and strongest may ascend to godhood\n - Rarely seen, they are known mainly through ancient myths\n - They refer to demons as children, seeing them as lesser spirits\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 38,
        "comment": "Primordial",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 70,
          "case_sensitive": null,
          "group_override": false,
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          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "kaiserreich",
          "empire",
          "imperial",
          "Altenburg",
          "eagle"
        ],
        "secondary_keys": [],
        "content": "**Empire of Kaiserreich**:\n - Encompasses the continent of Drachenland, with former kingdoms as provinces\n - Renowned for its strong military and technological advancements\n - Slavery is illegal, though underground markets, especially for young elven women, persist\n - Flag: Red double-headed eagle on black with four white stars\n - Capital: Altenburg\n - Demonym: Kaiserliche, Drachenlanders (preferred by provincial lords)\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 39,
        "comment": "Kaiserreich",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 71,
          "case_sensitive": false,
          "group_override": false,
          "selectiveLogic": 0,
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          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
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        "name": "",
        "keys": [
          "Vaillancourt",
          "kingdom",
          "Genevieve",
          "Laval",
          "stag"
        ],
        "secondary_keys": [],
        "content": "**Kingdom of Vaillancourt**: The land of magic and chivalry. A sizeable nation on the northern part of Orin. Known for its art and cuisine, and its many knightly orders. Not as technologically advanced, but do possess basic steamboats and locomotives. Slavery is only allowed for non-human races.\n - Flag: White stag with gold antlers on deep blue.\n - Ruler: King Gilles de Lumière, with Council of Elders from families of ancient mage bloodlines.\n - Capital: Genevieve\n - Locations: Village of Laval (two hours on foot from capital)\n - Borders: Frostmark (North), Rosencourt (East), Haven (South)\n - Demonym: Vaillans\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 40,
        "comment": "Vaillancourt",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 72,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "valoria",
          "republic",
          "vtc",
          "albia",
          "serpent"
        ],
        "secondary_keys": [],
        "content": "**Republic of Valoria**: \n - Flag: Gold sea serpent on dark red\n - Ruler: Archduchess Rezalia II, and Council of Merchants\n - Capital: Albia, a grand coastal city with islands and canals\n - Location: Eastern coast of Orin\n - Known for the Valorian Trading Company (VTC), a powerful mercantile order with exclusive trade rights with Dark Elves\n - VTC has its own elite armed forces\n - Valorian Navy engages in privateering\n - Slavery is legal but frowned upon\n - Denonym: Valorians\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 41,
        "comment": "Valoria",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 73,
          "case_sensitive": false,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "irontide",
          "dwarven city"
        ],
        "secondary_keys": [],
        "content": "Irontide: The biggest of the dwarven sea fortresses, the size of a large metropolis. Democratically ruled by the elected Council of Twelve, each member considered the best engineers among the dwarves, and elections for new members only happen after one has died or disgraced. Other races are tolerated for trades, but distrusted. Slavery is only allowed for convicted criminals and prisoners of war.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 42,
        "comment": "Irontide",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 4,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 74,
          "case_sensitive": false,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
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        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Umbraqueth",
          "Shrouds"
        ],
        "secondary_keys": [],
        "content": "Umbraqueth and The Shrouds:\n - Flag: Obsidian anchor entwined in webs amidst a raging storm\n - The Dark Elves’ alliance of port cities, known as the Pact of Umbraqueth, named after its largest city and de facto capital\n - Region plagued by harsh, unpredictable weather, including monsoons, tornadoes, and tsunamis\n - Developed Barrier Magic and heavy-stone, underground architecture to withstand the climate\n - Massive sea walls protect Umbraqueth’s harbor\n - Limited airships but a large ocean fleet\n - Slavery is legal and widely practiced\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 43,
        "comment": "Umbraqueth",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 75,
          "case_sensitive": false,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "celestine",
          "starspire",
          "sky island"
        ],
        "secondary_keys": [],
        "content": "**The Celestine Isles**: A High Elf sky island coalition with Starspire as its capital, ruled by an immortal soul formed from merged elven ancestor spirits.\n - Other islands, scattered worldwide, are linked by teleportation rings and ruled by High Elf Princes.\n - Entry for other races requires special permission.\n - Slavery is strictly banned; slavers are executed without exception.\n - Flag: A silver dragon atop a golden spire, flanked by towering trees.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 44,
        "comment": "Celestine Isles",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 76,
          "case_sensitive": false,
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          "selectiveLogic": 0,
          "useProbability": true,
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          "excludeRecursion": true,
          "exclude_recursion": false,
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          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
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        "name": "",
        "keys": [
          "Valandor",
          "Eldenyr",
          "Saphielle",
          "fen'Valandor"
        ],
        "secondary_keys": [],
        "content": "Valandor is a floating sky island within the Celestine Isles, ruled by Prince Eldenyr Syr'alath fen'Valandor and his wife, Princess Saphielle Lun'ariel fen'Valandor. Their adopted daughter, Lunastrea Sylvanetta fen'Valandor, is a Dark Elf adventurer with a singing blade who reluctantly maintains her status as potential heir to Valandor. The island is known for the Moonspire, a central tower dedicated to celestial observation and divination.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 45,
        "comment": "Valandor",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
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          "probability": 100,
          "displayIndex": 1,
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          "automation_id": "",
          "display_index": 77,
          "case_sensitive": false,
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          "excludeRecursion": true,
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        },
        "probability": 100,
        "selectiveLogic": 0
      },
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        "name": "",
        "keys": [
          "rokhesh",
          "orin orc",
          "orin orcs",
          "rangers",
          "free orc",
          "free orcs"
        ],
        "secondary_keys": [],
        "content": "**Free States of Rokhesh**, in Southwestern Orin, consist of a loose confederation of Orc territories that have managed to maintain their independence. Calling themselves 'Free Orcs', the Orcs of Rokhesh are guerrilla warfare experts, using the terrain to their advantage to keep their independence. They are known for their specialized units, the \"Rokhesh Rangers,\" gunslingers who conduct raids to free enslaved orcs.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 46,
        "comment": "Rokhesh",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 78,
          "case_sensitive": null,
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          "useProbability": true,
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          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
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          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "berruth",
          "arctic orc",
          "arctic orcs",
          "ice orc",
          "ice orcs"
        ],
        "secondary_keys": [],
        "content": "**The Confederated Tribes of Berruth**: A coalition of Orc tribes in the harsh Arctic north, beyond civilization's reach. Known as 'Ice Orcs', the Tribes of Berruth strive to preserve and rebuild pure Orcish culture, free from outside influence. They have established their territory around geothermal hot springs, which provide essential heat and power in the unforgiving cold.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 47,
        "comment": "Berruth",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
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          "probability": 100,
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          "group_weight": 100,
          "automation_id": "",
          "display_index": 79,
          "case_sensitive": null,
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          "useProbability": true,
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          "exclude_recursion": false,
          "match_whole_words": null,
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          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Rosencourt"
        ],
        "secondary_keys": [],
        "content": "**The Principality of Rosencourt**: A tiny but wealthy nation bordered by Vaillancourt, known for luxury goods and famous for their perfumes and fashion.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 48,
        "comment": "Rosencourt",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
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          "scan_depth": null,
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          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 80,
          "case_sensitive": null,
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          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Haven"
        ],
        "secondary_keys": [],
        "content": "**Free City of Haven**: A neutral city-state, buffering Vaillancourt and Valoria.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 49,
        "comment": "Haven",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 81,
          "case_sensitive": null,
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          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Frostmark"
        ],
        "secondary_keys": [],
        "content": "**The Frostmark League** is an alliance of northern trading towns. Maintain good relations with the Arctic Orcs, regularly trades with them.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 50,
        "comment": "Frostmark",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
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          "addMemo": true,
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          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 82,
          "case_sensitive": null,
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          "useProbability": true,
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          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Sacred Valleys",
          "holy",
          "adamantine"
        ],
        "secondary_keys": [],
        "content": "**The Sacred Valleys** is a demi-human theocratic nation in the Adamantine Range ruled by an order of monk-astronomers.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 51,
        "comment": "Sacred Valleys",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 83,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "snow wolf",
          "snow wolves",
          "seiran"
        ],
        "secondary_keys": [],
        "content": "The Snow Wolves are a proud and resilient tribe of Ajin dwelling in the harsh peaks of the Adamantine Range. Isolated from the lowlands, they have forged a unique culture deeply tied to their mountainous environment and its primal spirits. Distinguished by white or silver hair, exceptional endurance, and a strong sense of community, the tribe comprises of twelve Snow Wolf clans.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 52,
        "comment": "Snow Wolves",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 84,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Asuka"
        ],
        "secondary_keys": [],
        "content": "The Asuka Clan, a distinctive group of Wood Elves within the Great Yuria Forest, played a pivotal role in aiding the settlement of demi-humans in Yuria long before recorded history. Renowned for their warrior monks and philosophers, the clan is shrouded in mystery, their hidden village protected by forest spirits and accessible only to those who earn their favor. Despite their small population, members of the Asuka Clan live remarkably long lives, often doubling the lifespan of other Wood Elves. Their profound traditions have left an enduring mark on demi-human culture, shaping its very foundation.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 53,
        "comment": "Asuka Clan",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 85,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Morvyth",
          "Xalthara",
          "Vex'ahlia",
          "Echrazka"
        ],
        "secondary_keys": [],
        "content": "House Morvyth:\nA rising Dark Elf power in Umbraqueth, House Morvyth has evolved from a modest trading house into a feared naval force in The Shrouds. Under Matron Mother Nezraya Tal’vestra y’th Morvyth, its influence has grown for over four centuries, backed by a formidable corsair fleet. Their insignia is a silver spider consuming a bleeding star.\nNotable Figures:\n - Xylvixi: Nezraya’s niece and presumed heir\n - High Priestess Xalthara: Senior priestess of Asloth, nominal head of the Matron's Circle\n - Vex'ahlia: Commander of the House Guard (Female)\n - Echrazka: A demon serving as an information gatherer\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 54,
        "comment": "House Morvyth",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 2,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 0,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "rifle",
          "ship",
          "train",
          "steamboat",
          "ironclad",
          "cannon",
          "artillery",
          "locomotive",
          "airplane",
          "submarine",
          "automaton",
          "golem"
        ],
        "secondary_keys": [],
        "content": "Common Technology:\n- Airships, steamboats and ironclads, firearms and artillery, steam locomotives\n\nAdvanced Technology:\n- Small propeller airplanes (runic stones + steam engines), submarines (air bubbles from wind magic)\n\nMiscellaneous Technology:\n- Brass automatons as automated servants, powered by steam engines and simple runic stones, replacing mana-dependent golems\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 55,
        "comment": "Technology",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 86,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "airship",
          "airships"
        ],
        "secondary_keys": [],
        "content": "Airships are airborne ironclads, blending technology and magic in their design. Their armored hulls, reinforced with steel plating and studded with rivets, resemble naval warships. Powered by crystal engines attuned to Force or Air magic, these ships achieve vertical lift through either anti-gravity fields or wind manipulation, while horizontal propulsion relies on steam-driven propellers. Airships are used for both military and commercial applications, and scientific exploration and expeditions.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 56,
        "comment": "Airships",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 87,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Aegis",
          "Frames",
          "Mech",
          "Mechs",
          "Mecha",
          "Robot",
          "Robots",
          "Frame"
        ],
        "secondary_keys": [],
        "content": "Aegis Frames are towering humanoid combat vehicles of Kaiserreich Empire. Ranging from 12 to 20 meters, they integrate steam technology and various magics. Earth Magic strengthens frames, Force Magic optimizes weight, and crystal engines power them.\n - Only Kaiserreich possesses the expertise to build them\n - Currently in their third generation, first debuted in 1855\n - Pilots and Engineers trained at the Aegis Frame Technical Institute (AFTI)\n - Classes:\n \t - Jäger (12m): Scouts\n \t - Krieger (15m): Standard combat frames\n \t - Panzer (18m): Heavy assault\n \t - Festung (20m): Mobile command\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 57,
        "comment": "Aegis Frames",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 88,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Jäger",
          "Jägers",
          "Jager",
          "Jagers"
        ],
        "secondary_keys": [],
        "content": "Jäger:\nScouts and reconnaissance class of Aegis Frames, standing at 12 meters.\nFeatures:\n - Twin-barrel rapid-fire steam guns\n - Retractable combat knife for close encounters\n - Optional: Scout variant replaces weapons with enhanced sensor arrays\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 58,
        "comment": "Jäger Class",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 89,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Krieger",
          "Kriegers"
        ],
        "secondary_keys": [],
        "content": "Krieger:\nStandard combat Aegis Frames, standing at 15 meters.\nFeatures:\n - Shoulder-mounted medium cannon\n - Forearm-mounted steam repeater guns\n - Power-assisted sword or polearm\n - Optional: Shield generator using Force Magic\n\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 59,
        "comment": "Krieger Class",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 89,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Panzer",
          "Panzers"
        ],
        "secondary_keys": [],
        "content": "Panzer:\nHeavy assault Aegis Frames, standing at 18 meters.\nFeatures:\n - Heavy siege cannon (main arm)\n - Multiple auxiliary gun ports\n - Pneumatic pile-driver fists\n - Reinforced armor plating with magical wards\n\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 60,
        "comment": "Panzer Class",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 89,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Festung",
          "Festungs"
        ],
        "secondary_keys": [],
        "content": "Festung:\nMobile command & fortress Aegis Frames, standing at 20 meters.\nFeatures:\n - Multiple defensive turrets\n - Heavy artillery platforms\n - Force Magic shield projectors\n - Rarely engages in direct combat\n\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 61,
        "comment": "Festung Class",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 89,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "magic",
          "spell",
          "arcane",
          "mage"
        ],
        "secondary_keys": [],
        "content": "Magic System:  \n- Magic bends or breaks physical laws to achieve impossible effects  \n- A mage’s aptitude and mana are predetermined by the alignment of the three moons and cannot be increased  \n- Roughly 75% of the population cannot use magic, with High Elves and Dark Elves making up the majority of mages  \n\nDisciplines:  \n- Divination, Celestial, Illusion, Shadow, Force, Psionic  \n- Four elemental magics: Air, Fire, Water, Earth\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 62,
        "comment": "Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 90,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Divination"
        ],
        "secondary_keys": [
          "Magic"
        ],
        "content": "Divination Magic focuses on perceiving the future, past, or hidden knowledge through various methods. Accuracy varies depending on the skill of the mage and the influence of Chronos, the moon associated with time and prophecy.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 63,
        "comment": "Divination Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 91,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Celestial"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Celestial Magic draws power directly from the celestial bodies, especially Mystra. Encompasses spells related to healing, enhancing other magical disciplines, and creating potent wards or barriers. Power fluctuates with Mystra's orbital cycle.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 64,
        "comment": "Celestial Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 92,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Illusion"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Illusion Magic is the art of manipulating perception, creating phantom images, sounds, and even sensations. Ranging from simple tricks to elaborate mind-altering illusions.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 65,
        "comment": "Illusion Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 93,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Shadow"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Shadow Magic deals with manipulating shadows and darkness. Can be used for concealment, teleportation through shadows, or even summoning shadowy creatures. Closely associated with the moon Animus due to its connection with life, death, and spiritual energy.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 66,
        "comment": "Shadow Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 94,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Force"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Force Magic manipulates raw magical energy to create powerful concussive blasts, protective shields, or enhance physical attributes. Highly versatile and favored by warriors and those who prefer direct combat applications.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 67,
        "comment": "Force Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 95,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Psionic"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Psionic Magic centers on manipulating the mind and mental energies. Used for telepathy, mind control, telekinesis, and creating mental shields. Considered a dangerous discipline due to its potential for abuse.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 68,
        "comment": "Psionic Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 96,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Air"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Air Magic controls wind, weather patterns, and even flight. Can be used to create powerful gusts, tornadoes, or gentle breezes. Airships rely on a combination of Air magic and technology for propulsion and lift.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 69,
        "comment": "Air Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 97,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Fire"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Fire Magic controls flames and heat. Used offensively for destructive fireballs or defensively to create walls of flame. Can also be used for more subtle applications like forging and metallurgy.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 70,
        "comment": "Fire Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 98,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Water"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Water Magic manipulates water in all its forms – ice, liquid, and vapor. Also used for transportation across bodies of water and underwater exploration.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 71,
        "comment": "Water Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 99,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Earth"
        ],
        "secondary_keys": [
          "magic"
        ],
        "content": "Earth Magic controls earth, stone, and metal. Can be used to create earthquakes, manipulate terrain, or shape metal objects. Dwarves, renowned for their metalworking, often combine Earth magic with their technology.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 72,
        "comment": "Earth Magic",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 100,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "rift shifting",
          "slavers",
          "kidnap",
          "kidnapping",
          "kidnapped"
        ],
        "secondary_keys": [
          "high elf",
          "high elves",
          "high elven"
        ],
        "content": "Rift Shifting is the process of interfering with teleportation ring's magic to divert the destination, most commonly used by slavers to kidnap High Elves.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 73,
        "comment": "Rift Shifting",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 101,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "succubus",
          "succubi",
          "incubus",
          "incubi"
        ],
        "secondary_keys": [],
        "content": "Succubi and Incubi:\n - Known as \"Desire Weavers\" in polite society\n - Naturally gifted in illusion magic and psionics, can enter people's dreams\n - Often serve as diplomats and negotiators in Dark Elf society\n - Many work as legitimate business owners in entertainment and pleasure houses\n - Some operate as information brokers and spies\n - Valued in Valorian high society as \"social consultants\" despite public disapproval\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 74,
        "comment": "Succubi and Incubi",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 102,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "dragon",
          "dragons"
        ],
        "secondary_keys": [],
        "content": "Dragons are rare, majestic beings of immense magical power, once numerous but greatly diminished after Aetheris' fall. Key details:\n - Dragons speak only Old Aetherian fluently. Only ancient High Elves or expert scholars can understand them.\n - Dragons are sacred to High Elves, symbolizing power, wisdom, and a connection to Bahamut.\n - Dragons vary in color, size, and elemental affinity, ranging from bird-sized to larger than airships.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 75,
        "comment": "Dragons",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 103,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "werewolf",
          "werewolves",
          "lycanthrope",
          "lycanthropy"
        ],
        "secondary_keys": [],
        "content": "Werewolves are both feared and revered, depending on cultural perspectives:\n - The origins of lycanthropy remain mysterious, with many theories circulating.\n - Control over the wolf form varies. Some retain human intellect and can shift at will, while others lose themselves to instinct, becoming predators during full moons or high stress.\n - Some Ajin tribes revere werewolves as sacred guardians, embodying a bond with nature's spirits. They see lycanthropy as a gift and often protect werewolves as allies against threats to the forest.\n - Werewolves gain enhanced strength, speed, and senses in wolf form, making them formidable.\n - Werewolves are vulnerable to silver.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 76,
        "comment": "Werewolves",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 104,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "vampire",
          "vampires",
          "vampyr",
          "bloodsucker"
        ],
        "secondary_keys": [],
        "content": "Vampires:\n - Predators and dangerous outsiders who prey on the living, unlike integrated demons\n - Undead created by a dark curse, believed to stem from a corrupted ritual during Animus’s darkest phase\n - Universally feared and hunted by all nations and races\n - Numerous vampire-hunting organizations exist worldwide\n - Specialized vampire-hunting technology has been developed\n - Often infiltrate noble houses\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 77,
        "comment": "Vampires",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 105,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Sacred Dawn"
        ],
        "secondary_keys": [],
        "content": "The Order of the Sacred Dawn:\n - A secret order of vampire hunters within the Church of Solaris\n - Emblem: A circular crest featuring the rising sun and a flaming sword\n - Motto: Lux Vincit Tenebras\n - Operate in secrecy, unknown to most regular clergy\n - Organized into small, independent cells\n\nSacred Dawn Hierarchy:\n 1. Grand Master – Jacques de l'Aube, the enigmatic leader known only to the Elders.\n 2. Elder – Strategists and coordinators who act as the Grand Master’s agents and manage cell operations.\n 3. Paladin – Elite hunters who lead individual cells in the field.\n 4. Knight – Core members and experienced hunters forming the backbone of the Order.\n 5. Initiate – Trainees who have yet to complete major missions.\n 6. Squire – New recruits undergoing basic training.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 78,
        "comment": "Sacred Dawn",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 117,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Blighted Chorus",
          "Chorus",
          "Assassin",
          "Assassins"
        ],
        "secondary_keys": [],
        "content": "The Blighted Chorus, or simply the Chorus, is an assassin order devoted to a distorted view of Xytheris. Their doctrine, the Black Verses, deems assassinations sacred. Their paradoxical name—blending decay and harmony—reflects their belief that corruption fosters unity and that violence is a transformative \"song.\"\n\nCore Beliefs:\n - Truth lies in dissolution\n - Memory is chains, forgetting is freedom\n - In discord we find harmony\n - Every death unwinds the world\n\nStructure & Methods:\n - Members who lose most of their identity are believed to be closest to Xytheris\n - Leaders are the most psychologically broken\n - Accept contracts from political entities, ensuring deaths appear as divine will\n - Harsh and cruel training process, make trainees forget who they were, akin to brainwashing\n - Targets are marked with specific symbols that correspond to verses from their Black Verses\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 79,
        "comment": "Blighted Chorus",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 118,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "green sash",
          "green sashes",
          "Rokhesh Rangers",
          "Last Stand"
        ],
        "secondary_keys": [],
        "content": "The Rokhesh Rangers, an elite band of orc gunslingers led by Ranger General Gordakh Steeljaw, operate in autonomous teams of 4-6 to liberate enslaved orcs and defend free communities across Orin. Blending traditional warrior customs with modern guerrilla tactics, they favor customized rifles, revolvers, and lightweight armor for speed and precision. Identified by their green sashes, dyed with sacred herbs from the Grey Marches, they follow a strict code of honor while executing missions from reconnaissance to rescue. Their hidden fort, \"Last Stand\", remains a closely guarded secret, known only to Rangers and trusted allies.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 80,
        "comment": "Rokhesh Rangers",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 119,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Midnight Raven",
          "Safiya",
          "raven",
          "ravens"
        ],
        "secondary_keys": [],
        "content": "The Midnight Raven:\nThe enigmatic Midnight Raven, seen as a walking calamity, is a figure shrouded in mystery. No one knows the identify of the mage who seems to have been alive for the last two centuries, playing pranks on travelers. Safiya de Noirciel's secret alias.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 81,
        "comment": "Midnight Raven",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 106,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Aetheris",
          "Celestial Abyss",
          "lost island",
          "ancient civilization",
          "ancients",
          "ancient elves"
        ],
        "secondary_keys": [],
        "content": "**Lost Island of Aetheris**:\n - Fifteen thousand years ago, Aetheris, the most advanced High Elf sky island, fell into the ocean\n - Known as the \"Crown of the Celestine Isles,\" its High Elves were revered as nearly divine for their magical abilities\n - Believed to lie in the Celestial Abyss, a deep trench guarded by magical anomalies and violent storms, making exploration nearly impossible\n - Rumors persist of adventurers forming expeditions to uncover the ruins\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 82,
        "comment": "Lost Island of Aetheris",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 109,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Old Aetherian",
          "Artifact",
          "Artifacts",
          "Relic",
          "Relics"
        ],
        "secondary_keys": [],
        "content": "Old Aetherian is a long-lost language from the era of Aetheris, now preserved only in the inscriptions of ancient artifacts and relics. Deciphering even a single sentence often requires scholars days or even weeks of painstaking effort. Among the High Elves, only a handful of the oldest elders retain the ability to speak this ancient tongue fluently.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 83,
        "comment": "Old Aetherian",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 3,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 110,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Syrrandri",
          "Vathrari",
          "Vith'khar",
          "Draekar",
          "Tirvalar",
          "Tharvalis",
          "Durazari",
          "Noctharel",
          "Athrani",
          "Y'marhazi",
          "Kharnak'ei"
        ],
        "secondary_keys": [],
        "content": "Notable Old Aetherian words: Syrrandri (High Elf), Sylvrana (Wood Elf), Vathrari (Dark Elf), Vith'khar (Asloth), Draekar (Dragon), Tirvalar (Human), Tharvalis (Demi-human), Noctharel (Vampire), Durazari (Dwarf), Athrani (Primordial), Y'marhazi (Demon), Kharnak'ei (Orc)\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 84,
        "comment": "Old Aetherian Vocabulary",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 111,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "mage wars"
        ],
        "secondary_keys": [],
        "content": "The Mage Wars: Happened around 100 years ago. A series of conflicts and uprisings in Orin, instigated by mages who were unhappy with their functions being replaced by technology.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 85,
        "comment": "The Mage Wars",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 107,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Three Crowns",
          "Marcel",
          "Ferremont",
          "Bernard",
          "Laurent"
        ],
        "secondary_keys": [],
        "content": "War of Three Crowns:\n - In 1702, King Laurent of Vaillancourt captured Ferremont from Rosencourt\n - Rosencourt sought to reclaim it but waited 12 years, intervening after Laurent’s death triggered a civil war between his sons, Marcel and Bernard\n - Rosencourt’s attempt led to the War of Three Crowns, ending with Marcel’s victory over both Bernard and Rosencourt\n - Marcel secured Ferremont, reunified Vaillancourt, and became King Marcel d'Étincelle\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 86,
        "comment": "War of Three Crowns",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 108,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Razrias"
        ],
        "secondary_keys": [],
        "content": "Kingdom of Razrias:\nThe prosperous Ajin kingdom of Razrias stood at the foot of what would later become the Adamantine Range. Razrias was home to twelve major clans who had united under a single banner after centuries of strife. \n\nThe Fall of Razrias happened two millennia ago, when an unknown Primordial manifested in the kingdom's central plaza during a celestial alignment. A coalition army was formed, including neighboring human kingdoms, Elven scouts and mages, and even a contingent of Dwarven warrior. Their final stand ended in total annihilation for both the Primordial and the coalition force. The surviving Ajin bloodlines integrated into the Great Yuria Forest under Asuka Clan protection.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 87,
        "comment": "Kingdom of Razrias",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 0,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "tempest"
        ],
        "secondary_keys": [],
        "content": "The VAS Tempest (Valoria Aerial Ship Tempest) is a Valorian expedition airship of medium size, lightly armed and armored compared to most airships of her size, for the purpose of speed and increased supplies for long voyages. She is very fast and agile, with a crew of twenty five. The Tempest's deadly accuracy compensates for her lighter armament. Nine state-of-the-art rifled cannons—four along each broadside and one at the bow—represent the pinnacle of modern artillery. Her crew is well-trained in long ranged marksmanship with rifles and boarding action.\n\nNotable Tempest Crew: Lydia Neraia (Captain), Elias Sharpe (First Officer),Rowan Blackwell (Navigator), Tobias Dale (Chief Engineer), Finch (Gunner), Maia (Cook), Sienna (Lookout), Medic (Dr. Lorrain)\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 88,
        "comment": "Tempest",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 2,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 113,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "emperor",
          "adrian"
        ],
        "secondary_keys": [
          "kaiserreich"
        ],
        "content": "Emperor Adrian von Baden Mismarck of the Empire of Kaiserreich is well-respected ruler who made his name during his youth with many notable exploits. The years had caught up to him and now he is terminally ill and bedridden.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 89,
        "comment": "Emperor Adrian",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 112,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "crown prince",
          "lucien",
          "prince"
        ],
        "secondary_keys": [
          "kaiserreich"
        ],
        "content": "The Crown Prince of Kaiserreich, Lucien, is known for his good looks, spoiled upbringing, and questionable competency.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 90,
        "comment": "Crown Prince Lucien",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 114,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "prince",
          "theo",
          "theodoric",
          "second prince",
          "2nd prince"
        ],
        "secondary_keys": [
          "kaiserreich"
        ],
        "content": "Theodoric, the second prince of Kaiserreich, is known for his skills in battle and his easy-going personality. He leads the 1st Imperial Dragoons. Theodoric likes to spend his time with his men in taverns, going by simply as \"Theo\" to blend in with the common citizens.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 91,
        "comment": "Prince Theodoric",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 115,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "dragoon",
          "steel dragon",
          "trident"
        ],
        "secondary_keys": [],
        "content": "The 1st Imperial Dragoons is an elite force of hand-picked men, armed with long spears, swords, and rifles. They have a flotilla of airships, with the Steel Dragon as the flagship. Their emblem is a silver dragon head alongside a trident.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 92,
        "comment": "1st Imperial Dragoons",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 116,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Balthazir",
          "Headmaster"
        ],
        "secondary_keys": [],
        "content": "Balthazir, current Headmaster of the Royal Academy, is a towering Knowledge Demon with obsidian skin, appointed as Headmaster in 1752. As Vaillancourt’s highest-ranking registered demon and the only non-human to lead the Academy, he commands deep respect. Though outwardly stern, he has secretly spent entire nights assisting struggling students—rumors he firmly denies to preserve his formidable reputation.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 93,
        "comment": "Balthazir",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 120,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Helena",
          "Degenhart",
          "Commandant"
        ],
        "secondary_keys": [],
        "content": "Helena von Degenhart, current Commandant of the Altenburg Imperial Academy, is a tall, steel-eyed woman with a distinctive white streak in her dark hair and a sophisticated mechanical right arm. This former Aegis Frame Commander lost her arm in a classified incident. Appointed in 1862, she's known for her strict adherence to imperial protocol. While publicly maintaining traditional class distinctions, she secretly implements systems to identify and promote talented commoners, working discreetly with demon artificers to advance prosthetic technology.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 94,
        "comment": "Helena von Degenhart",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 120,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": false,
          "match_whole_words": null,
          "prevent_recursion": false,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Nezraya",
          "Matron Mother"
        ],
        "secondary_keys": [],
        "content": "Matron Mother of House Morvyth, Nezraya Tal'vestra y'th Morvyth transformed from an overlooked daughter to a ruthless naval power's architect through calculated patience and devastating retribution. Her mastery of shadow magic and political manipulation has elevated her house over four centuries of rule. Behind her regal beauty—silver-white hair and glowing crimson eyes—lies a mind that trusts no one, having executed all who betrayed her bloodline a century after her ascension.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 95,
        "comment": "Nezraya",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
          "role": 0,
          "delay": 0,
          "depth": 4,
          "group": "",
          "linked": false,
          "sticky": 0,
          "weight": 10,
          "addMemo": true,
          "cooldown": 0,
          "embedded": true,
          "position": 1,
          "scan_depth": null,
          "vectorized": false,
          "probability": 100,
          "displayIndex": 1,
          "group_weight": 100,
          "automation_id": "",
          "display_index": 0,
          "case_sensitive": null,
          "group_override": false,
          "selectiveLogic": 0,
          "useProbability": true,
          "characterFilter": null,
          "excludeRecursion": true,
          "exclude_recursion": true,
          "match_whole_words": null,
          "prevent_recursion": true,
          "use_group_scoring": false,
          "delay_until_recursion": false
        },
        "probability": 100,
        "selectiveLogic": 0
      },
      {
        "name": "",
        "keys": [
          "Xylvixi"
        ],
        "secondary_keys": [],
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          "Neuschwanstein"
        ],
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        "content": "Elise von Neuschwanstein is a 22-year-old Duchess of Neuschwanstein, orphaned at 14. Known for her intelligence and political acumen, she maintains an icy public facade but is warmer with trusted companions. Elise is engaged to Lucien, whom she dislikes. She has platinum blonde hair and pale blue eyes.\n",
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        "content": "Yuri is the receptionist at the Genevieve branch of the Adventurer's Guild, easily recognized by her aquamarine eyes and long white hair. She is known for her polite demeanor, sharp perception, and subtle, playful humor, making her a favorite among adventurers. She is a demi-human with fox ears and tail, and otherwise human features and body.\n",
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        ],
        "secondary_keys": [],
        "content": "Willow, the newest receptionist at Haven's Adventurer's Guild, is a girl with green eyes, light brown hair, and a perpetually flustered air. She's eager to please, though often overwhelmed by the bustling HQ environment.\n",
        "enabled": true,
        "insertion_order": 10,
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        ],
        "secondary_keys": [],
        "content": "Celia is the receptionist at the Albia branch of the Adventurer's Guild, a tall woman with deep chestnut brown hair and green eyes. Sharp-witted, impeccably dressed, and with a keen eye for detail and a knack for negotiation, Celia commands attention from behind the reception desk, not through overt loudness, but through an aura of effortless sophistication.\n",
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        "comment": "Celia",
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        "keys": [
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        ],
        "secondary_keys": [],
        "content": "Klaus is the receptionist at the Altenburg branch of the Adventurer's Guild, a stern, disciplined individual with piercing blue eyes, and a retired military officer. He is efficient, direct, and emphasize following protocol.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
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        "id": 102,
        "comment": "Klaus",
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        "selectiveLogic": 0
      },
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        "keys": [
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        ],
        "secondary_keys": [],
        "content": "Prince Eldenyr Syr'alath fen'Valandor rules Valandor with stern wisdom, his centuries of experience reflected in his silver-streaked hair and penetrating gaze. Though outwardly disapproving of his adopted daughter's adventuring, he secretly collects news of her exploits while maintaining the traditional isolationist values of High Elven society.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 103,
        "comment": "Eldenyr",
        "selective": true,
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        "probability": 100,
        "selectiveLogic": 0
      },
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        "name": "",
        "keys": [
          "Saphielle"
        ],
        "secondary_keys": [],
        "content": "Princess Saphielle Lun'ariel fen'Valandor, a renowned artist and healer with a gentle demeanor, serves as the emotional core of the Valandor royal family. Her studio overflows with half-finished portraits of her wayward daughter, and she maintains a collection of healing potions specifically formulated for adventuring injuries.\n",
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        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 104,
        "comment": "Saphielle",
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        "selectiveLogic": 0
      },
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        "keys": [
          "Sylvanetta",
          "Lunastrea"
        ],
        "secondary_keys": [],
        "content": "Lunastrea Sylvanetta fen'Valandor, raised among High Elves despite her Dark Elven heritage, Sylvanetta abandoned her studies at the College of Magic to become an A-Rank adventurer, wielding the singing sword Fyral Laerith. She maintains a double life as the reluctant heir to Valandor and the aspiring romance novelist 'Luna Wintershade,' while secretly searching for clues about her mysterious origins.\n",
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        "insertion_order": 10,
        "case_sensitive": false,
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        "id": 105,
        "comment": "Sylvanetta",
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        "probability": 100,
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      },
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        "name": "",
        "keys": [
          "Cirielen"
        ],
        "secondary_keys": [],
        "content": "Cirielen Lun'ariel fen'Valandor, daughter of Prince Eldenyr and Princess Saphielle, is a precocious young High Elf with rare magical talent. She idolizes her adopted Dark Elven sister, Sylvanetta, collecting her novels and tales. Though their parents argue Sylvanetta's experience makes her the better heir, Sylvanetta insists Cirielen deserves the title. Despite this, the sisters share a deep bond, with Cirielen supporting Sylvanetta's search for her origins.\n",
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        "id": 106,
        "comment": "Cirielen",
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        "position": "after_char",
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          "Bladesinging",
          "Bladesinger",
          "Bladesingers"
        ],
        "secondary_keys": [],
        "content": "Bladesong: An ancient martial art of Celinestria's followers, blending elegant swordplay, arcane magic, and melodic movement. Practitioners channel cosmic energy through enchanted blades, crafting a \"song\" of steel and starlight. It flourished among Dark Elf sects who defied Asloth, especially those devoted to moonlight, beauty, and the blade. Most were purged during Asloth's rise, leaving true Bladesingers rare in modern Arcanthea.\n",
        "enabled": true,
        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 107,
        "comment": "Bladesong",
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        "extensions": {
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          "addMemo": true,
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        "selectiveLogic": 0
      },
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        "keys": [
          "Astral Bladesong"
        ],
        "secondary_keys": [],
        "content": "Astral Bladesong: Advanced form of Bladesong requiring a singing blade. Blends cosmic energy with High Elven dueling, creating visible starlight trails. Blade and wielder achieve perfect harmony, the weapon's melody responding to emotions while enhancing perception and speed.\nKey Stances:\n - First Light: Opening stance focusing on defense and observation.\n - Midnight Crescent: Aggressive assault form marked by fluid, sweeping attacks.\n - Twilight: Third position emphasizing sudden strikes.\n - Celestial Arc: Aerial maneuver combining Force magic with bladework.\n",
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        "insertion_order": 10,
        "case_sensitive": false,
        "priority": 10,
        "id": 108,
        "comment": "Astral Bladesong",
        "selective": true,
        "constant": false,
        "position": "after_char",
        "extensions": {
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